Same for me TCadmin just restarted the service due to non responder.  
Not at a pc so I can't look into it but it was about 6 servers all in  
a 2 minute time frame.

Sent from my iPhone

On Aug 4, 2009, at 9:04 PM, "Tony Paloma" <[email protected]>  
wrote:

> Several of my servers just lagged severely. I don't know many  
> details, but
> it was on at least three srcds instances roughly the same time on two
> different machines on two different networks. Smells like exploit.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Kenny  
> Loggins
> Sent: Tuesday, August 04, 2009 6:53 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] ClipRayToVPhysics crash and other related crash
>
> Whatever it is I'm getting hit hardcore right after this email went
> out. I hope someone can figure something out.
>
>
> On Aug 4, 2009, at 6:30 PM, Ian <[email protected]> wrote:
>
>> Found something that may be of information to those being having  
>> their
>> servers crashed before being able to get their IP.
>>
>>
> http://aluigi.freeforums.org/source-engine-seg-fault-crash-exploit-t993.html
>>
>> Newly discovered exploit. And there is a supposed fix for it for
>> Sourcemod users:
> http://forums.alliedmods.net/showthread.php?t=93934&page=5
>>
>> Post 43 is where you want to look. The rcon_lock plugin updated just
>> days after the exploit was discovered.
>>
>> Hope this helps.
>>
>> - Ian
>>
>>
>>
>>
>> Tony Paloma wrote:
>>> Interesting. After it crashes, it makes the same trace? Could be two
>>> unrelated crashes.
>>>
>>> -----Original Message-----
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of Kyle
>>> Sanderson
>>> Sent: Tuesday, August 04, 2009 2:01 AM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] ClipRayToVPhysics crash and other related crash
>>>
>>> Tony, as far as I can tell this is the case.
>>>
>>> One of my admins who was looking in HLSW found this a second before
>>> the
>>> server crashed.
>>> 00:09:09 L 08/02/2009 - 17:43:43: "Add serverdown to friends to
>>> bu<286><STEAM_ID_PENDING><>" connected, address  
>>> "75.39.129.249:27005"
>>>
>>> Anyways, Yes. This is most definitely related.
>>> Kyle.
>>>
>>> On Sun, Aug 2, 2009 at 2:58 PM, Steven Crothers
>>> <[email protected]>wrote:
>>>
>>>
>>>> I'm not sure what the command is, but I'm 99% positive it was the
>>>> last
>>>> person for my servers... one of the community members egged him on
>>>> and
>>>> there
>>>> are some xfire logs to substantiate the accusations.
>>>> Something else I noticed, when his steam ID finally resolves, its
>>>> been
>>>> resolving with really low ID's - and not always the same. Like 42,
>>>> 31, 29
>>>> ect.
>>>>
>>>> On Sat, Aug 1, 2009 at 7:40 PM, Tony Paloma
>>>> <[email protected]>
>>>> wrote:
>>>>
>>>>
>>>>> I'm not so sure it's the fault of the last person to connect. You
>>>>> think
>>>>> it's
>>>>> because of a command? Do you know what the commands is?
>>>>>
>>>>> -----Original Message-----
>>>>> From: [email protected]
>>>>> [mailto:[email protected]] On Behalf Of Steven
>>>>>
>>>> Crothers
>>>>
>>>>> Sent: Saturday, August 01, 2009 4:02 PM
>>>>> To: Half-Life dedicated Win32 server mailing list
>>>>> Subject: Re: [hlds] ClipRayToVPhysics crash and other related  
>>>>> crash
>>>>>
>>>>> I've gotten the same crash on my servers today. I've been
>>>>> harvesting his
>>>>> IP's (I cant confirm they are all him, but I've been banning the
>>>>> last
>>>>> connector before each crash) and blocking him via iptables.
>>>>> I'm getting one of my modders to work on an SM mod to attempt to
>>>>> block
>>>>>
>>>> the
>>>>
>>>>> console commands he's running. However is there any word from
>>>>> Valve on
>>>>>
>>>> the
>>>>
>>>>> subject?
>>>>>
>>>>> On Thu, Jul 30, 2009 at 12:26 PM, Kenny Loggins
>>>>> <[email protected]>wrote:
>>>>>
>>>>>
>>>>>> No I didn't check that and no crashes since yesterday. Turns out
>>>>>> it
>>>>>>
>>> was
>>>
>>>> a
>>>>
>>>>>> strange crash from a new plugin (No errors were kicked out at  
>>>>>> all)
>>>>>>
>>>> since
>>>>
>>>>> no
>>>>>
>>>>>> errors were ever kicked out I just assumed that it was something
>>>>>> or
>>>>>>
>>>>> someone
>>>>>
>>>>>> external. That's what I get for assuming I guess :|
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: [email protected]
>>>>>> [mailto:[email protected]] On Behalf Of Tony
>>>>>> Paloma
>>>>>> Sent: Thursday, July 30, 2009 10:10 AM
>>>>>> To: 'Half-Life dedicated Win32 server mailing list'
>>>>>> Subject: Re: [hlds] ClipRayToVPhysics crash and other related
>>>>>> crash
>>>>>>
>>>>>> Have you even checked the stack trace?
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: [email protected]
>>>>>> [mailto:[email protected]] On Behalf Of Kenny
>>>>>>
>>>> Loggins
>>>>
>>>>>> Sent: Thursday, July 30, 2009 1:30 AM
>>>>>> To: 'Half-Life dedicated Win32 server mailing list'
>>>>>> Subject: Re: [hlds] ClipRayToVPhysics crash and other related
>>>>>> crash
>>>>>>
>>>>>> Ok I'm going to recant this because I need to look more into it.
>>>>>> I'm
>>>>>>
>>>> not
>>>>
>>>>>> 100% sure it related to anything external right now.
>>>>>>
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: [email protected]
>>>>>> [mailto:[email protected]] On Behalf Of Kenny
>>>>>>
>>>> Loggins
>>>>
>>>>>> Sent: Thursday, July 30, 2009 12:57 AM
>>>>>> To: 'Half-Life dedicated Win32 server mailing list'
>>>>>> Subject: Re: [hlds] ClipRayToVPhysics crash and other related
>>>>>> crash
>>>>>>
>>>>>> Any headway on this? Some douchebag has been crashing my servers
>>>>>> for
>>>>>>
>>>> the
>>>>
>>>>>> past 2 days now and today was really bad (20+ crashes)
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: [email protected]
>>>>>> [mailto:[email protected]] On Behalf Of Tony
>>>>>> Paloma
>>>>>> Sent: Sunday, July 19, 2009 8:33 PM
>>>>>> To: 'Half-Life dedicated Win32 server mailing list'
>>>>>> Cc: 'Eric Smith'
>>>>>> Subject: [hlds] ClipRayToVPhysics crash and other related crash
>>>>>>
>>>>>> Lately, I've been getting crashes in the ClipRayToVPhysics
>>>>>> function
>>>>>>
>>> and
>>>
>>>>>> other physics related functions. It's been occurring on more
>>>>>> than one
>>>>>> server
>>>>>> and seems to happen more often recently. The increasing frequency
>>>>>>
>>> leads
>>>
>>>>> me
>>>>>
>>>>>> to believe that it could be some kind of exploit. I do not run
>>>>>>
>>>> SourceMod.
>>>>
>>>>>> Here are some sample stack traces.
>>>>>>
>>>>>> #0  0xf771310c in CEngineTrace::ClipRayToVPhysics ()
>>>>>> from /home/srcds/tf2server/orangebox/bin/engine_i486.so
>>>>>> #1  0xf77148f3 in CEngineTrace::ClipRayToCollideable ()
>>>>>> from /home/srcds/tf2server/orangebox/bin/engine_i486.so
>>>>>> #2  0xf7715005 in CEngineTrace::TraceRay ()
>>>>>> from /home/srcds/tf2server/orangebox/bin/engine_i486.so
>>>>>> #3  0xf5b67c04 in CTFSniperRifle::UpdateSniperDot ()
>>>>>> from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
>>>>>> #4  0xf5b6a8a2 in CTFSniperRifle::ItemPostFrame ()
>>>>>> from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
>>>>>> #5  0xf55735ce in CBasePlayer::ItemPostFrame ()
>>>>>> from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
>>>>>> #6  0xf5af971c in CTFPlayer::ItemPostFrame ()
>>>>>> from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
>>>>>> #7  0xf57aeef8 in CBasePlayer::PostThink ()
>>>>>> from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
>>>>>> #8  0xf5ae1dba in CTFPlayer::PostThink ()
>>>>>> from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
>>>>>> #9  0xf57c6872 in CPlayerMove::RunPostThink ()
>>>>>> from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
>>>>>> #10 0xf57c83ba in CPlayerMove::RunCommand ()
>>>>>> from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives,
>>>>>> please visit:
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>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>> archives,
>>>>>> please visit:
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>>>>>> archives,
>>>>>> please visit:
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>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>> archives,
>>>>>> please visit:
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>>>>>>
>>>>>>
>>>>> _______________________________________________
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>>>>> archives,
>>>>> please visit:
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>>>>> _______________________________________________
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>>>>> archives,
>>>>> please visit:
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>>>>>
>>>>>
>>>> _______________________________________________
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>>>> archives,
>>>> please visit:
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>>>>
>>>>
>>> _______________________________________________
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>>>
>>
>>
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>
>
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