I had updated my servers once, then an hour later clients were getting a DX8
water error. I had to reupdate them again. Lots of people came in saying
servers were spitting out that error at them. Its from enabling
sv_consistency.

On Mon, Aug 17, 2009 at 9:45 PM, Matthew Gottlieb <
[email protected]> wrote:

> From the client, at the time of that post, most servers were NOT updated.
>
> On Mon, Aug 17, 2009 at 11:00 PM, DontWannaName!<[email protected]>
> wrote:
> > Ya, you have to re updated but there will be no new files. You can leave
> > your server on and update then change the map. Everyone will have to
> restart
> > TF2 if they were already playing though.
> >
> > On Mon, Aug 17, 2009 at 8:22 PM, Andrew Armstrong <[email protected]
> >wrote:
> >
> >> Try updating again, we received the file after updating a while later.
> >>
> >> - Andrew
> >>
> >> -----Original Message-----
> >> From: [email protected]
> >> [mailto:[email protected]] On Behalf Of Matthew
> Gottlieb
> >> Sent: Tuesday, 18 August 2009 1:09 PM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
> >>
> >> I can't join any servers (as mentioned) because of
> particles\water_dx80.pcf
> >>
> >> On Mon, Aug 17, 2009 at 9:55 PM, Violent
> >> Crimes<[email protected]> wrote:
> >> > I updated my server works fine now for me.
> >> >
> >> > Anthal wrote:
> >> >> Clients got particles/water_dx80.pcf
> >> >> Servers did not.
> >> >>
> >> >> Anyone running sv_consistency 1 will need to turn it off, for now.
> >> >>
> >> >> Violent Crimes wrote:
> >> >>
> >> >>> Steam did another update for TF2.
> >> >>>
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> >> >>
> >> >>
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> >> >>
> >> >
> >> >
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