While I applaud Valve's bandwidth reduction (Haven't seen this myself yet), I 
could use some help from them on possible rate changes to accommodate this 
change.




________________________________
From: Shane Arnold <[email protected]>
To: Half-Life dedicated Win32 server mailing list <[email protected]>
Sent: Thursday, August 20, 2009 10:16:06 AM
Subject: Re: [hlds] Lagging DOD:S after last weeks update.. Anyone Else?

The issue being reported is definitely as a result of the netcode 
changes. I have witnessed this behaviour on many servers (both DOD:S and 
TF2), report by many players, and not solved by turning off the in-game 
overlay. For some people it is very sporadic, for others running higher 
rates it is common and prolonged. Would like to see this get looked at 
by VALVe-dev... it's pretty ridiculous. I can play quakeworld and have 
less network issues.

Ronny Schedel wrote:
> Maybe there is the same client side lag like in TF2:
>
> Disable the game overlay in the Steam settings, restart Steam and look if it 
> solve your lag problems.
>
>
>
>  
>> After last weeks update many of our regular player if not all of them are 
>> complaining of lag. I got on last night for a few hours and seen it also. 
>> Not rewind lag, just an annoying low level lag. Twice last night I had 
>> people either disappear and appear in front of me. I read release notes 
>> that they lowered the bandwidth requirement. Should I adjust my server 
>> rates perhaps? CPU and Memory is very low. Running on a dual quad intel 
>> with 16gig memory. So I should have more than enough horespower. This 
>> server has been running for several years without any noticeable lag. 
>> Anyone else seeing issues? Anyone care to post there network settings?
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>>    
>
>
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>  


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