Cancel my last post, fixed the issue.... :-P

hutch


At 02:00 PM 8/20/2009, you wrote:
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>Today's Topics:
>
>    1. Re: soundscape_flush (Charles Mabbott)
>    2. Re: soundscape_flush ([email protected])
>    3. Killing Floor Update Released (Dayle Flowers)
>    4. Re: Killing Floor Update Released (f7 f0rkz)
>    5. Re: Killing Floor Update Released (Octo)
>
>
>----------------------------------------------------------------------
>
>Message: 1
>Date: Thu, 20 Aug 2009 11:45:58 -0400
>From: "Charles Mabbott" <[email protected]>
>Subject: Re: [hlds] soundscape_flush
>To: "'Half-Life dedicated Win32 server mailing list'"
>         <[email protected]>
>Message-ID: <000301ca21ad$500c4280$f024c7...@net>
>Content-Type: text/plain; charset=us-ascii
>
>But it's already flagged as a cheat so generally it's not usable anymore.
>(per: Bl4nk's note) so I wouldn't be too concerned about that aspect
>generally. The question I am asking, is there a crash exploit associated
>with this CVAR and its usage? Which is what the OP is alluding two from the
>KAC plugin.
>
>-----Original Message-----
>From: [email protected]
>[mailto:[email protected]] On Behalf Of
>[email protected]
>Sent: Thursday, August 20, 2009 9:16 AM
>To: Half-Life dedicated Win32 server mailing list
>Subject: Re: [hlds] soundscape_flush
>
>
>
>It's your server. You can ban anyone for any reason. Besides, it does give
>someone an unfair advantage, just as if they used a setting to remove
>foliage in some games, or to set the graphics at a level that gives them an
>advantage over other players by use of cvars. Personally, I don't know why
>people would play like this. They might just be trying to compesate for a
>small penis.
>
>
>----- Original Message -----
>From: "Charles Mabbott" <[email protected]>
>To: "Half-Life dedicated Win32 server mailing list"
><[email protected]>
>Sent: Thursday, August 20, 2009 7:27:08 AM GMT -05:00 US/Canada Eastern
>Subject: Re: [hlds] soundscape_flush
>
>But is it valid to block as automatically ban via plugin? Is there a threat
>with this commands usage?
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>
>
>------------------------------
>
>Message: 2
>Date: Thu, 20 Aug 2009 16:58:48 +0000 (UTC)
>From: [email protected]
>Subject: Re: [hlds] soundscape_flush
>To: Half-Life dedicated Win32 server mailing list
>         <[email protected]>
>Message-ID:
> 
><1676313373.1786111250787528372.javamail.r...@sz0169a.westchester.pa.mail.comcast.net>
>
>Content-Type: text/plain; charset=utf-8
>
>
>
>Maybe KAC doesn't recognize the difference between cheat commands 
>and commands like this one, so it classifies it as an attempt to 
>crash the server.
>
>
>----- Original Message -----
>From: "k e" <[email protected]>
>To: "Half-Life dedicated Win32 server mailing list" 
><[email protected]>
>Sent: Thursday, August 20, 2009 9:20:55 AM GMT -05:00 US/Canada Eastern
>Subject: Re: [hlds] soundscape_flush
>
>Like I said, the KAC anti cheat said this: attempting to crash this server
>Using that command, so I was just wondering if there's a reason, other than
>to crash my server, for someone to use it.
>
>
>
>------------------------------
>
>Message: 3
>Date: Thu, 20 Aug 2009 14:19:16 -0400
>From: Dayle Flowers <[email protected]>
>Subject: [hlds] Killing Floor Update Released
>To: Half-Life dedicated Win32 server mailing list
>         <[email protected]>
>Message-ID: <[email protected]>
>Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
>A required update for Killing Floor has been released for both Windows
>and Linux dedicated servers. All dedicated servers must be updated to be
>compatible with the client version now on Steam (and to show in the
>server browser). This update includes the following fixes and
>improvements.
>
>Additions:
>  - Added 2 new Weapons: AK47 and Katana.
>  - Added new Map: KF-Foundry.
>  - Added smoke to the Scrake's Chainsaw.
>  - Added "On Fire" animations to all Specimens.
>  - Adjusted the spawning of the Patriarch boss character to prevent 
> cases where the boss was spawning too close to players.
>  - Adjusted Bullpup's firing sound to have more bass.
>  - Adjusted "Crisp up" settings for some of the Specimens when on Fire.
>  - Updated the flashlight to look and act in a more realistic fashion.
>  - Updated Mutator and Map White Lists(see Killing Floor forums at 
> forums.tripwireinteractive.com for more details)
>
>Fixes:
>  - Fixed Scrake's head glowing when decapitated.
>  - Fixed "The Long War", "The Hard War", and "The Completely 
> Suicidal War" achievements not unlocking.
>  - Fixed known exploits on KF-Farm, KF-Manor, KF-Offices, and KF-WestLondon.
>
>
>--
>Thanks,
>Dayle Flowers
>Senior Programmer
>Tripwire Interactive, LLC.
>
>
>
>
>------------------------------
>
>Message: 4
>Date: Thu, 20 Aug 2009 14:31:54 -0400
>From: f7 f0rkz <[email protected]>
>Subject: Re: [hlds] Killing Floor Update Released
>To: Half-Life dedicated Win32 server mailing list
>         <[email protected]>
>Message-ID:
>         <[email protected]>
>Content-Type: text/plain; charset=ISO-8859-1
>
>I am having an issue trying to launch the servers after the update.
>
>Is anyone having the same issues when trying to launch their server?
>
>Here is the output from launching:
>
>f7l...@sc-001:~/testing$ sh launch.sh
>Starting server...
>Missing Class Class Editor.TransBuffer
>Browse:
>KF-BioticsLab.rom?Name=KFPlayer?Class=Engine.Pawn?Character=Corporal_Lewis?team=1?Sex=M?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?multihome=69.61.74.134
>Failed to load 'KF_AK47Snd': Can't find file for package 'KF_AK47Snd'
>Failed to load 'KFMod': Can't find file for package 'KF_AK47Snd'
>Failed to load 'KF-BioticsLab.rom': Can't find file for package 'KF_AK47Snd'
>Failed to load 'Level None.MyLevel': Can't find file for package
>'KF_AK47Snd'
>Failed to enter
>KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?multihome=
>69.61.74.134: Can't find file for package 'KF_AK47Snd'
>Executing UObject::StaticShutdownAfterError
>Failed to enter
>KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?multihome=
>69.61.74.134: Can't find file for package 'KF_AK47Snd'
>
>History:
>
>Exiting due to error
>Exiting.
>FileManager: Reading 0 GByte 37 MByte 582 KByte 949 Bytes from HD took
>0.432538 seconds (0.101169 reading, 0.331369 seeking).
>FileManager: 0.000000 seconds spent with misc. duties
>Name subsystem shut down
>
>
>On Thu, Aug 20, 2009 at 2:19 PM, Dayle Flowers <
>[email protected]> wrote:
>
> > A required update for Killing Floor has been released for both Windows
> > and Linux dedicated servers. All dedicated servers must be updated to be
> > compatible with the client version now on Steam (and to show in the
> > server browser). This update includes the following fixes and
> > improvements.
> >
> > Additions:
> >  - Added 2 new Weapons: AK47 and Katana.
> >  - Added new Map: KF-Foundry.
> >  - Added smoke to the Scrake's Chainsaw.
> >  - Added "On Fire" animations to all Specimens.
> >  - Adjusted the spawning of the Patriarch boss character to prevent cases
> > where the boss was spawning too close to players.
> >  - Adjusted Bullpup's firing sound to have more bass.
> >  - Adjusted "Crisp up" settings for some of the Specimens when on Fire.
> >  - Updated the flashlight to look and act in a more realistic fashion.
> >  - Updated Mutator and Map White Lists(see Killing Floor forums at
> > forums.tripwireinteractive.com for more details)
> >
> > Fixes:
> >  - Fixed Scrake's head glowing when decapitated.
> >  - Fixed "The Long War", "The Hard War", and "The Completely Suicidal War"
> > achievements not unlocking.
> >  - Fixed known exploits on KF-Farm, KF-Manor, KF-Offices, and
> > KF-WestLondon.
> >
> >
> > --
> > Thanks,
> > Dayle Flowers
> > Senior Programmer
> > Tripwire Interactive, LLC.
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>------------------------------
>
>Message: 5
>Date: Thu, 20 Aug 2009 11:37:01 -0700
>From: Octo <[email protected]>
>Subject: Re: [hlds] Killing Floor Update Released
>To: Half-Life dedicated Win32 server mailing list
>         <[email protected]>
>Message-ID: <[email protected]>
>Content-Type: text/plain; charset=us-ascii
>
>Same problem here (linux)
>
>On Thu, Aug 20, 2009 at 02:31:54PM -0400, f7 f0rkz wrote:
> > I am having an issue trying to launch the servers after the update.
> >
> > Is anyone having the same issues when trying to launch their server?
> >
> > Here is the output from launching:
> >
> > f7l...@sc-001:~/testing$ sh launch.sh
> > Starting server...
> > Missing Class Class Editor.TransBuffer
> > Browse:
> > 
> KF-BioticsLab.rom?Name=KFPlayer?Class=Engine.Pawn?Character=Corporal_Lewis?team=1?Sex=M?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?multihome=69.61.74.134
> > Failed to load 'KF_AK47Snd': Can't find file for package 'KF_AK47Snd'
> > Failed to load 'KFMod': Can't find file for package 'KF_AK47Snd'
> > Failed to load 'KF-BioticsLab.rom': Can't find file for package 
> 'KF_AK47Snd'
> > Failed to load 'Level None.MyLevel': Can't find file for package
> > 'KF_AK47Snd'
> > Failed to enter
> > 
> KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?multihome=
> > 69.61.74.134: Can't find file for package 'KF_AK47Snd'
> > Executing UObject::StaticShutdownAfterError
> > Failed to enter
> > 
> KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?multihome=
> > 69.61.74.134: Can't find file for package 'KF_AK47Snd'
> >
> > History:
> >
> > Exiting due to error
> > Exiting.
> > FileManager: Reading 0 GByte 37 MByte 582 KByte 949 Bytes from HD took
> > 0.432538 seconds (0.101169 reading, 0.331369 seeking).
> > FileManager: 0.000000 seconds spent with misc. duties
> > Name subsystem shut down
> >
> >
>
>
>
>------------------------------
>
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>
>
>End of hlds Digest, Vol 18, Issue 47
>************************************



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