Much like Matt, we have dedicated a TON of time to ensure that all of our fast 
respawn timers are perfectly balanced. 

We have a 24 slot stock respawn server, but it's the least popular out of all 
of our servers. People just don't like waiting, I guess =\

You're on the hlds list, so I assume you're a server op. Why not start your own 
sock server?

Thank you,
Alec Sanger




> Date: Sun, 13 Sep 2009 14:25:36 -0500
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlds] Make the Map Quick List 100% Vanilla
> 
> It's just that people aren't configuring the respawn times for payload 
> and attack/defend cp maps properly.  Our 24/7 goldrush server has 'fast 
> respawn', with the blue team respawning in 3 seconds, and red in 13.  
> Slightly faster than the normal map respawn values, but with enough of a 
> difference in team respawn times that the map still gets a pretty even 
> 50/50 distribution of wins by red and blue.  We have a special config 
> set up specifically for goldrush, and assuming we were on a rotation, we 
> could set up a special config for each individual map.
> 
> I would imagine that a lot of the fast respawn servers you get sent to 
> were set up by admins who didn't take the time to make sure the times 
> playtested well.  Some of them probably even just stuck the plugin on 
> the server and didn't bother to change the config file it generated.
> 
> 
> Mike O'Laughlen wrote:
> > And yet... It takes the Blue team 15-20 seconds to make it to the cart on a
> > Payload map.  There's a reason for why the respawn time is the way it is.
> >
> > On Sun, Sep 13, 2009 at 2:48 PM, Michael Krasnow <[email protected]> wrote:
> >
> >   
> >> well first of all most people dont like to wait 20 seconds to respawn...
> >>
> >> On Sun, Sep 13, 2009 at 2:40 PM, Mike O'Laughlen <[email protected]
> >>     
> >>> wrote:
> >>>       
> >>> Why is it that my Valve map quick list always directs me to idle servers
> >>> and
> >>> 32-player/fast-respawn drivel?  Sadly, even the traditional server list
> >>>       
> >> is
> >>     
> >>> composed 50% of 32-player server (with their >20 choke) and 25% fast
> >>> respawn
> >>> (breaking all payload maps).
> >>>
> >>> Where are all the vanilla servers on the East coast?  I can't say it's
> >>> Valve's fault.  All of you take part in breaking a well-designed gaming
> >>> experience.
> >>>
> >>> Some of you may reply "filter for a vanilla server."  Sadly, the tags
> >>> aren't
> >>> truthful.  !increased_maxplayers consists of false negatives.  Lots of 32
> >>> players still remain in the server browser.
> >>>
> >>> I've looked at the Vanilla steam group (
> >>> http://steamcommunity.com/groups/VTU),
> >>> but most of the servers are empty.  Am I the only gamer that wants to
> >>>       
> >> play
> >>     
> >>> the way the developers intended it to be played?
> >>> _______________________________________________
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> >>>
> >>>       
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>     
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >   
> 
> 
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