Most folks join 32 player servers because they don't know any better.  "More
is more" so the server browser naturally elevates the popularity of those
servers.  The quick list should mitigate that by choosing servers that are
most like your play style.  L4D don't allow 8v8 servers in the match making
system, so I don't see why this is any different.
All in all, 32 player doesn't bother me.  It's the fact that the
server-restricted rates are too low.  30K isn't going to cut it.  sv_rate
needs to be in the 60K range.  Or at least until the choke isn't horrendous.
 Often times I run around a corner and don't see a scout until I've been
blasted twice.  (And I'm a very observant player if I do say so myself.)

At the very least I think Valve should at least provide some additional
knobs to turn when filtering the lists down.  They need to set up the system
to be more granular.  The respawn times should be listed as a percentage of
the default and built into the browser.

On Sun, Sep 13, 2009 at 8:26 PM, Octo <[email protected]> wrote:

> I think if they tried to favor a certain type of server that people would
> start trying to game the system (again).  Maybe the Vanilla server list
> needs a bit of a refresh.  I run four 24 player vanilla servers and a
> couple other 24 player servers with light changes (nocrits / no spread)
> and I'm not listed on their list at all :)
>
> Just speaking from my perspective as a server operator if people want
> stock/vanilla servers to exist and be popular they should form groups that
> will actively go and seed those servers with players whe they are empty to
> get them going.  I find the 24 player servers harder to keep populated than
> 32 player servers just because they can't absorb it when a few players drop
> due to a round ending or the map changing.
>
> One of the most frequent complaints I see on my servers is the respawn time
> :)
>
> If you want info on my servers drop me a line on steam.  You sound
> interested
> in payload servers, and I run a 24/7 badwater and a payload rotation server
> so
> maybe I can help.
>
> - octodhd
>
> On Sun, Sep 13, 2009 at 02:40:07PM -0400, Mike O'Laughlen wrote:
> > Why is it that my Valve map quick list always directs me to idle servers
> and
> > 32-player/fast-respawn drivel?  Sadly, even the traditional server list
> is
> > composed 50% of 32-player server (with their >20 choke) and 25% fast
> respawn
> > (breaking all payload maps).
> >
> > Where are all the vanilla servers on the East coast?  I can't say it's
> > Valve's fault.  All of you take part in breaking a well-designed gaming
> > experience.
> >
> > Some of you may reply "filter for a vanilla server."  Sadly, the tags
> aren't
> > truthful.  !increased_maxplayers consists of false negatives.  Lots of 32
> > players still remain in the server browser.
> >
> > I've looked at the Vanilla steam group (
> http://steamcommunity.com/groups/VTU),
> > but most of the servers are empty.  Am I the only gamer that wants to
> play
> > the way the developers intended it to be played?
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