What about reading item_whitelist_example.txt? 2009/9/17 Jeff Sugar <[email protected]>
> Do you understand the term "whitelist"? > > > On Wed, Sep 16, 2009 at 10:01 AM, turb0z <[email protected]> wrote: > > > Can someone explain to me how this item restriction works for the > > tournament > > module? I read this as something to be used to restrict weapons, but > when > > running the new command, I get the following values: > > > > 'Level 1 Bonesaw' > > 'Level 1 Syringe Gun' > > 'Level 1 Medigun' > > 'Unique Achievement Medigun' > > 'Unique Achievement SyringeGun' > > 'Unique Achievement Bonesaw' > > 'Unique Achievement Fireaxe' > > 'Unique Achievement Flaregun' > > 'Unique Achievement Flamethrower' > > 'Unique Achievement Minigun' > > 'Unique Achievement Lunchbox' > > 'Unique Achievement Fists' > > 'Unique Achievement Bat' > > 'Unique Achievement Scattergun Double' > > 'Unique Achievement EnergyDrink' > > 'Demo Hat 1' > > 'Engineer Hat 1' > > 'Heavy Hat 1' > > 'Medic Hat 1' > > 'Pyro Hat 1' > > 'Scout Hat 1' > > 'Sniper Hat 1' > > 'Soldier Hat 1' > > 'Spy Hat 1' > > 'Unique Achievement Compound Bow' > > 'Unique Backstab Shield' > > 'Unique Achievement Jar' > > 'Unique Achievement Feign Watch' > > 'Unique Achievement Cloak Watch' > > 'Unique Achievement Revolver' > > 'Engineer Cowboy Hat' > > 'Engineer Train Hat' > > 'Heavy Ushanka Hat' > > 'Heavy Stocking Cap' > > 'Soldier Pot Hat' > > 'Soldier Viking Hat' > > 'Demo Scott Hat' > > 'Medic Tyrolean Hat' > > 'Pyro Chicken Hat' > > 'Spy Camera Beard' > > 'Medic Mirror Hat' > > 'Pyro Fireman Helmet' > > 'Scout Bonk Helmet' > > 'Scout Newsboy Cap' > > 'Spy Derby Hat' > > 'Sniper Straw Hat' > > 'Sniper Jarate Headband' > > 'Hatless - Scout' > > 'Hatless - Sniper' > > 'Hatless - Engineer' > > 'Demo Top Hat' > > 'Web Easteregg Medal' > > 'Honest Halo' > > > > Honestly, restricting custom hats is worthless. I'd rather have a native > > way to block the use of weapons :( > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Jason Ruymen > > Sent: Tuesday, September 15, 2009 5:30 PM > > To: '[email protected]'; '[email protected]'; > > '[email protected]' > > Subject: [hlds] Team Fortress 2 Update Released > > > > A required update for Team Fortress 2 is now available. Please run > > hldsupdatetool to receive it. The specific changes include: > > > > ENGINE > > * If the installation is an HLTV relay we allow clients to connect as > HLTV > > clients even if tv_enable is set to false. A recent exploit fix made it > > such > > that we ignore the flag indicating that the client is an HLTV client if > > tv_enable is false, but it is possible that relays won't have this ConVar > > set > > > > TEAM FORTRESS 2 > > Additions / Changes > > * Backpack improvement > > - Added support for 100 slots in the backpack > > - Backpack can now be sorted by type > > - Multi-selection in the backpack is now done by holding down the Ctrl > > key > > * Alt-fire on the Sandvich now drops sandviches: > > - A single sandvich can be dropped at a time. Dropping the sandvich > > removes it from the Heavy > > - A Heavy can regain his sandvich by collecting a healthkit while > > already being at full health > > - Eating a sandvich using the taunt method now heals a Heavy to full > > health > > - Dropped sandviches heal 50% of the collector's health > > * Medic regen changes: > > - Base regen amount increased from 1/sec to 3/sec > > - Regen amount increase since time of last damage decreased from 3x to > > 2x > > - End result of above: Old healing scaled from 1/sec to 3/sec based on > > time since being damaged (maxed out at 10 seconds). New healing scales > from > > 3/sec to 6/sec > > * Blutsauger: > > - Replaced "No critical hits" negative attribute with "-2 health > drained > > per second on wearer" > > - Health drain stacks on top of the above Medic regen changes, > lowering > > the base regen by 2h/sec > > * Added "mp_windifference" server ConVar (default to 0) > > - When set to X, matches will be considered won if a team gets X > points > > ahead of the other team > > * Added a "Remember the active weapon between lives" option to the > > Multiplayer->Advanced options dialog > > * Added "Disable weather effects" option to the Multiplayer->Advanced > > options dialog > > * Added "Show non-standard items on spectated player" option to the > > Multiplayer->Advanced options dialog > > - If set (default), it'll show non-standard items being carried by the > > player you're spectating > > * Tournament mode changes > > - New item whitelist allowing tournaments to control what items can be > > used by players > > - Added "item_whitelist_example.txt" > > - Added "item_show_whitelistable_definitions" command to get a > list > > of whitelistable items > > - Added Tournament mode Spectator HUD > > - Added "Use advanced spectator HUD in tournament mode" option to > > the Multiplayer->Advanced options dialog > > - Shows all the members of your team (or both if you're a > spectator) > > at the top of the screen, along with class/health/respawn time/charge > level > > - Spectator indices are now shown on the team members, and > > hitting the corresponding weapon selection key (slot1-slot12 commands) > will > > spectate them > > * Changed idle player check to include spectators & players who haven't > > chosen a team > > > > Bug Fixes > > * Fixed explosive radius detection using an axially aligned box instead > of > > a > > sphere > > - Compensated by increasing the radius of grenades, pipes, and rockets > > to 50% of what they lost at the corners of the OBB > > - Grenades/Pipes radius change: 132->159 > > - Rocket radius change: 121->146 > > - End result of above: Explosives have had their radius reduced at > some > > angles, and increased at others. Radius is now consistent, angles are now > > irrelevant > > * Fixed Sniper using the reference pose if he has the Huntsman deployed > > when > > his team loses > > * Fixed Spies speaking their response rules lines after killing a player > as > > the class they were disguised as > > * Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy > > Spies disguised as their team > > * Fixed the Huntsman not firing crit arrows when the Sniper is being > > CritBoosted > > * Fixed being able to fire the Huntsman under water if you jump into the > > water with the arrow charged > > * Added check to prevent clients using the "firstperson" command to get > out > > of thirdperson view while they're phasing, taunting or control stunned > > * Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies > > * Fixed wearables not destroying their attached particles when they're > > removed > > * Fixed several player & viewmodel simulation issues that occurred when > the > > game was paused > > * Fixed a DX8-based exploit that allowed modified particle effects to > work > > under sv_pure 2 > > > > Community Requests > > * Added the entindex() of the object being built to the > > "player_builtobject" > > game event > > * Added flag to allow CTF map authors to turn off the Overtime mode when > > timers expire > > * Added IgnitePlayer input to TFPlayer > > > > Jason > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

