What about reading item_whitelist_example.txt?

2009/9/17 Jeff Sugar <[email protected]>

> Do you understand the term "whitelist"?
>
>
> On Wed, Sep 16, 2009 at 10:01 AM, turb0z <[email protected]> wrote:
>
> > Can someone explain to me how this item restriction works for the
> > tournament
> > module?  I read this as something to be used to restrict weapons, but
> when
> > running the new command, I get the following values:
> >
> >                'Level 1 Bonesaw'
> >            'Level 1 Syringe Gun'
> >            'Level 1 Medigun'
> >            'Unique Achievement Medigun'
> >            'Unique Achievement SyringeGun'
> >            'Unique Achievement Bonesaw'
> >            'Unique Achievement Fireaxe'
> >            'Unique Achievement Flaregun'
> >            'Unique Achievement Flamethrower'
> >            'Unique Achievement Minigun'
> >            'Unique Achievement Lunchbox'
> >            'Unique Achievement Fists'
> >            'Unique Achievement Bat'
> >            'Unique Achievement Scattergun Double'
> >            'Unique Achievement EnergyDrink'
> >            'Demo Hat 1'
> >            'Engineer Hat 1'
> >            'Heavy Hat 1'
> >            'Medic Hat 1'
> >            'Pyro Hat 1'
> >            'Scout Hat 1'
> >            'Sniper Hat 1'
> >            'Soldier Hat 1'
> >            'Spy Hat 1'
> >            'Unique Achievement Compound Bow'
> >            'Unique Backstab Shield'
> >            'Unique Achievement Jar'
> >            'Unique Achievement Feign Watch'
> >            'Unique Achievement Cloak Watch'
> >            'Unique Achievement Revolver'
> >            'Engineer Cowboy Hat'
> >            'Engineer Train Hat'
> >            'Heavy Ushanka Hat'
> >            'Heavy Stocking Cap'
> >            'Soldier Pot Hat'
> >            'Soldier Viking Hat'
> >            'Demo Scott Hat'
> >            'Medic Tyrolean Hat'
> >            'Pyro Chicken Hat'
> >            'Spy Camera Beard'
> >            'Medic Mirror Hat'
> >            'Pyro Fireman Helmet'
> >            'Scout Bonk Helmet'
> >            'Scout Newsboy Cap'
> >            'Spy Derby Hat'
> >            'Sniper Straw Hat'
> >            'Sniper Jarate Headband'
> >            'Hatless - Scout'
> >            'Hatless - Sniper'
> >            'Hatless - Engineer'
> >            'Demo Top Hat'
> >            'Web Easteregg Medal'
> >            'Honest Halo'
> >
> > Honestly, restricting custom hats is worthless.  I'd rather have a native
> > way to block the use of weapons :(
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Jason Ruymen
> > Sent: Tuesday, September 15, 2009 5:30 PM
> > To: '[email protected]'; '[email protected]';
> > '[email protected]'
> > Subject: [hlds] Team Fortress 2 Update Released
> >
> > A required update for Team Fortress 2 is now available.  Please run
> > hldsupdatetool to receive it.  The specific changes include:
> >
> > ENGINE
> > * If the installation is an HLTV relay we allow clients to connect as
> HLTV
> > clients even if tv_enable is set to false. A recent exploit fix made it
> > such
> > that we ignore the flag indicating that the client is an HLTV client if
> > tv_enable is false, but it is possible that relays won't have this ConVar
> > set
> >
> > TEAM FORTRESS 2
> > Additions / Changes
> > * Backpack improvement
> >    - Added support for 100 slots in the backpack
> >    - Backpack can now be sorted by type
> >    - Multi-selection in the backpack is now done by holding down the Ctrl
> > key
> > * Alt-fire on the Sandvich now drops sandviches:
> >    - A single sandvich can be dropped at a time. Dropping the sandvich
> > removes it from the Heavy
> >    - A Heavy can regain his sandvich by collecting a healthkit while
> > already being at full health
> >    - Eating a sandvich using the taunt method now heals a Heavy to full
> > health
> >    - Dropped sandviches heal 50% of the collector's health
> > * Medic regen changes:
> >    - Base regen amount increased from 1/sec to 3/sec
> >    - Regen amount increase since time of last damage decreased from 3x to
> > 2x
> >    - End result of above: Old healing scaled from 1/sec to 3/sec based on
> > time since being damaged (maxed out at 10 seconds). New healing scales
> from
> > 3/sec to 6/sec
> > * Blutsauger:
> >    - Replaced "No critical hits" negative attribute with "-2 health
> drained
> > per second on wearer"
> >    - Health drain stacks on top of the above Medic regen changes,
> lowering
> > the base regen by 2h/sec
> > * Added "mp_windifference" server ConVar (default to 0)
> >    - When set to X, matches will be considered won if a team gets X
> points
> > ahead of the other team
> > * Added a "Remember the active weapon between lives" option to the
> > Multiplayer->Advanced options dialog
> > * Added "Disable weather effects" option to the Multiplayer->Advanced
> > options dialog
> > * Added "Show non-standard items on spectated player" option to the
> > Multiplayer->Advanced options dialog
> >    - If set (default), it'll show non-standard items being carried by the
> > player you're spectating
> > * Tournament mode changes
> >    - New item whitelist allowing tournaments to control what items can be
> > used by players
> >        - Added "item_whitelist_example.txt"
> >        - Added "item_show_whitelistable_definitions" command to get a
> list
> > of whitelistable items
> >    - Added Tournament mode Spectator HUD
> >        - Added "Use advanced spectator HUD in tournament mode" option to
> > the Multiplayer->Advanced options dialog
> >        - Shows all the members of your team (or both if you're a
> spectator)
> > at the top of the screen, along with class/health/respawn time/charge
> level
> >                - Spectator indices are now shown on the team members, and
> > hitting the corresponding weapon selection key (slot1-slot12 commands)
> will
> > spectate them
> > * Changed idle player check to include spectators & players who haven't
> > chosen a team
> >
> > Bug Fixes
> > * Fixed explosive radius detection using an axially aligned box instead
> of
> > a
> > sphere
> >    - Compensated by increasing the radius of grenades, pipes, and rockets
> > to 50% of what they lost at the corners of the OBB
> >    - Grenades/Pipes radius change: 132->159
> >    - Rocket radius change: 121->146
> >    - End result of above: Explosives have had their radius reduced at
> some
> > angles, and increased at others. Radius is now consistent, angles are now
> > irrelevant
> > * Fixed Sniper using the reference pose if he has the Huntsman deployed
> > when
> > his team loses
> > * Fixed Spies speaking their response rules lines after killing a player
> as
> > the class they were disguised as
> > * Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy
> > Spies disguised as their team
> > * Fixed the Huntsman not firing crit arrows when the Sniper is being
> > CritBoosted
> > * Fixed being able to fire the Huntsman under water if you jump into the
> > water with the arrow charged
> > * Added check to prevent clients using the "firstperson" command to get
> out
> > of thirdperson view while they're phasing, taunting or control stunned
> > * Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
> > * Fixed wearables not destroying their attached particles when they're
> > removed
> > * Fixed several player & viewmodel simulation issues that occurred when
> the
> > game was paused
> > * Fixed a DX8-based exploit that allowed modified particle effects to
> work
> > under sv_pure 2
> >
> > Community Requests
> > * Added the entindex() of the object being built to the
> > "player_builtobject"
> > game event
> > * Added flag to allow CTF map authors to turn off the Overtime mode when
> > timers expire
> > * Added IgnitePlayer input to TFPlayer
> >
> > Jason
> >
> > _______________________________________________
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> >
> >
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