Throw up a plugin that logs all client commands and watch what commands people run.
-----Original Message----- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Sean Sent: Wednesday, September 23, 2009 1:55 PM To: hlds@list.valvesoftware.com Subject: [hlds] L4D Round Ending Exploit Hi All, Last night I was playing some L4D on my rented server. My team played survivors second and everything was going as normal until we were 90% of the way through the level and the round ended. We received a score as if we'd made it to the saferoom while we were still running through the level. We thought that was a little odd but kept playing. Next time we played survivors the round ended about 20% into the map. We thought something might be up with the server so we started a new lobby and rebooted the server. Two of the guys who'd been on the server (obviously friends) joined the new lobby. When we started playing again we had more of the same trouble only this time we barely got out of the saferoom before the round ended. At this point it was getting pretty apparent there was some exploiting going on so I kicked and banned the two guys who'd played with us both times and lo-and-behold the problems stopped. I've done some internet searching today and found that this is a known exploit that has to do with changing some cvars and it has affected TF2 in the past as well. What I haven't found is a fix to prevent this from happening. Does anyone know of an available fix? Thanks in advance! Sean (Stryfe) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds