I have this problem with my servers where when players leave, it still shows them in the server in both HLSW and on the player count of the server.
People cannot join the server because the server thinks its full, when in fact its empty. Any help much appreciated Thanks -L -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of [email protected] Sent: Wednesday, December 30, 2009 1:31 PM To: [email protected] Subject: hlds Digest, Vol 22, Issue 91 Send hlds mailing list submissions to [email protected] To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [email protected] You can reach the person managing the list at [email protected] When replying, please edit your Subject line so it is more specific than "Re: Contents of hlds digest..." Today's Topics: 1. Re: L4D2 Worldwide rank/Players served datasource. (msleeper) 2. [TF2] No Steam Logon (Michael Krasnow) 3. Re: [TF2] No Steam Logon (Alexander King) 4. Re: [TF2] No Steam Logon (Michael Krasnow) 5. Re: [TF2] No Steam Logon (Saint K.) 6. L4D2 Addon Support for servers (Simon Humphrey) 7. A way to shorten "Waiting for Players" time? (In Hyuk Seo) 8. Re: A way to shorten "Waiting for Players" time? (Adam Smith) 9. Re: L4D2 Addon Support for servers (Brent Veal) 10. Re: [TF2] No Steam Logon (Michael Krasnow) 11. Re: A way to shorten "Waiting for Players" time? (Nephyrin Zey) ---------------------------------------------------------------------- Message: 1 Date: Tue, 29 Dec 2009 15:22:32 -0500 From: msleeper <[email protected]> Subject: Re: [hlds] L4D2 Worldwide rank/Players served datasource. To: Half-Life dedicated Win32 server mailing list <[email protected]> Message-ID: <[email protected]> Content-Type: text/plain There is a SM plugin that gets this info for L4D, I'm sure it's not much different for L4D2. No idea if that plugin still works. On Tue, 2009-12-29 at 21:02 +1030, Josh Bost wrote: > Hi all, > > Just wondering where the data for worldwide rank/players served comes from. > I am aware this data is not 100% reliable, but would still like to display > it on the website for my community (I can extract the data from practically > any source, so that is not too much of a problem) > > Cheers, > > Joshua Bost. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ------------------------------ Message: 2 Date: Tue, 29 Dec 2009 23:24:49 -0500 From: Michael Krasnow <[email protected]> Subject: [hlds] [TF2] No Steam Logon To: Half-Life dedicated Win32 server mailing list <[email protected]> Message-ID: <[email protected]> Content-Type: text/plain; charset=ISO-8859-1 Just a question, has anyone's server been locking up, untill you hit a key in the console (not via rcon) and then the console spammed with name (No Steam Logon) for every player on the server? and then end up with an empty server? It has happened to me several times with the last update, not before it. Thanks! Mike ------------------------------ Message: 3 Date: Wed, 30 Dec 2009 05:43:39 +0000 From: Alexander King <[email protected]> Subject: Re: [hlds] [TF2] No Steam Logon To: Half-Life dedicated Win32 server mailing list <[email protected]> Message-ID: <[email protected]> Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes Hasn't happened to me Sent Using My IPhone :) On 30 Dec 2009, at 04:24, Michael Krasnow <[email protected]> wrote: > Just a question, has anyone's server been locking up, untill you hit > a key > in the console (not via rcon) > > and then the console spammed with name (No Steam Logon) for every > player on > the server? > > and then end up with an empty server? > > It has happened to me several times with the last update, not before > it. > > Thanks! > > Mike > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ------------------------------ Message: 4 Date: Wed, 30 Dec 2009 00:56:01 -0500 From: Michael Krasnow <[email protected]> Subject: Re: [hlds] [TF2] No Steam Logon To: Half-Life dedicated Win32 server mailing list <[email protected]> Message-ID: <[email protected]> Content-Type: text/plain; charset=ISO-8859-1 well im using a .bat file for server restarting, so it doesn't check the status of the game server (like if it is frozen) only checks the proccess, it becomes toatally unresponsive. tools like Server Checker auto restart the server when this happens (as to everyone it seems offline). Mike On Wed, Dec 30, 2009 at 12:43 AM, Alexander King <[email protected]>wrote: > Hasn't happened to me > > Sent Using My IPhone :) > > > On 30 Dec 2009, at 04:24, Michael Krasnow <[email protected]> wrote: > > > Just a question, has anyone's server been locking up, untill you hit > > a key > > in the console (not via rcon) > > > > and then the console spammed with name (No Steam Logon) for every > > player on > > the server? > > > > and then end up with an empty server? > > > > It has happened to me several times with the last update, not before > > it. > > > > Thanks! > > > > Mike > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ------------------------------ Message: 5 Date: Wed, 30 Dec 2009 06:57:43 +0100 From: Saint K. <[email protected]> Subject: Re: [hlds] [TF2] No Steam Logon To: Half-Life dedicated Win32 server mailing list <[email protected]> Message-ID: <3bb3f0c67382914185a7001efd5a0ace28421c3...@mrgreen.specialattack.net> Content-Type: text/plain; charset="us-ascii" We had a few fishy l4d2 games yesterday were after the first map the entire server got kicked for no connection to steam. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Michael Krasnow Sent: Wednesday, December 30, 2009 6:56 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [TF2] No Steam Logon well im using a .bat file for server restarting, so it doesn't check the status of the game server (like if it is frozen) only checks the proccess, it becomes toatally unresponsive. tools like Server Checker auto restart the server when this happens (as to everyone it seems offline). Mike On Wed, Dec 30, 2009 at 12:43 AM, Alexander King <[email protected]>wrote: > Hasn't happened to me > > Sent Using My IPhone :) > > > On 30 Dec 2009, at 04:24, Michael Krasnow <[email protected]> wrote: > > > Just a question, has anyone's server been locking up, untill you hit > > a key > > in the console (not via rcon) > > > > and then the console spammed with name (No Steam Logon) for every > > player on > > the server? > > > > and then end up with an empty server? > > > > It has happened to me several times with the last update, not before > > it. > > > > Thanks! > > > > Mike > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.722 / Virus Database: 270.14.123/2592 - Release Date: 12/29/09 08:47:00 ------------------------------ Message: 6 Date: Wed, 30 Dec 2009 12:15:24 +0000 From: Simon Humphrey <[email protected]> Subject: [hlds] L4D2 Addon Support for servers To: <[email protected]> Message-ID: <[email protected]> Content-Type: text/plain; charset="iso-8859-1" Hi, I'm finding that some custom maps/campaigns aren't working correctly when uploaded to my server. (these work fine locally with Addon Support installed) I reckon we need a method of installing the pak02**vpk files to the server. Can HLSupdateTool do this? If so, how? ___________________________ Simon aka Extreme_One ------------------------------ Message: 7 Date: Wed, 30 Dec 2009 07:23:27 -0500 From: In Hyuk Seo <[email protected]> Subject: [hlds] A way to shorten "Waiting for Players" time? To: Half-Life dedicated Win32 server mailing list <[email protected]> Message-ID: <[email protected]> Content-Type: text/plain; charset=ISO-8859-1 I'm trying to set up valve rotation server, everything is good but the "waiting for players" time is too long. Is there any cvar that makes it shorter? I do not want to disable mp_enableroundwaittime but I feel like 28 seconds is too long. Also I've seen servers where waiting time starts from 20 seconds or so but GOES AWAY as most players join Red/Blue. Is this possible, or am I mistaken? I think my server takes entire 28 seconds no matter what. This must be really basic stuff but I could not find any info about this on google. I'd really appreciate your help. Thank you. ------------------------------ Message: 8 Date: Wed, 30 Dec 2009 10:43:39 -0500 From: Adam Smith <[email protected]> Subject: Re: [hlds] A way to shorten "Waiting for Players" time? To: Half-Life dedicated Win32 server mailing list <[email protected]> Message-ID: <[email protected]> Content-Type: text/plain; charset=ISO-8859-1 The cvar is mp_waitingforplayers_time it happens to be a hidden cvar. You can use SourceMod to set it using sm_cvar mp_waitingforplayers_time. On Wed, Dec 30, 2009 at 7:23 AM, In Hyuk Seo <[email protected]> wrote: > I'm trying to set up valve rotation server, everything is good but the > "waiting for players" time is too long. Is there any cvar that makes it > shorter? > > I do not want to disable mp_enableroundwaittime but I feel like 28 seconds > is too long. > Also I've seen servers where waiting time starts from 20 seconds or so but > GOES AWAY > as most players join Red/Blue. > Is this possible, or am I mistaken? > > I think my server takes entire 28 seconds no matter what. > This must be really basic stuff but I could not find any info about this on > google. > I'd really appreciate your help. Thank you. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ------------------------------ Message: 9 Date: Wed, 30 Dec 2009 08:11:11 -0800 From: Brent Veal <[email protected]> Subject: Re: [hlds] L4D2 Addon Support for servers To: Half-Life dedicated Win32 server mailing list <[email protected]> Message-ID: <[email protected]> Content-Type: text/plain; charset=ISO-8859-1 I'm curious about this too. I assume we'll hear more about it after the holidays, but maybe someone has found a work-around in the mean time? On Wed, Dec 30, 2009 at 4:15 AM, Simon Humphrey <[email protected]>wrote: > > Hi, > > I'm finding that some custom maps/campaigns aren't working correctly when > uploaded to my server. (these work fine locally with Addon Support > installed) > > I reckon we need a method of installing the pak02**vpk files to the server. > > Can HLSupdateTool do this? If so, how? > > ___________________________ > Simon aka Extreme_One > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ------------------------------ Message: 10 Date: Wed, 30 Dec 2009 11:55:20 -0500 From: Michael Krasnow <[email protected]> Subject: Re: [hlds] [TF2] No Steam Logon To: Half-Life dedicated Win32 server mailing list <[email protected]> Message-ID: <[email protected]> Content-Type: text/plain; charset=ISO-8859-1 at the time on one of them i was actually on the server and yes it told me i had no Steam Logon, but i was clearly logged in... On Wed, Dec 30, 2009 at 12:57 AM, Saint K. <[email protected]> wrote: > We had a few fishy l4d2 games yesterday were after the first map the entire > server got kicked for no connection to steam. > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of Michael Krasnow > Sent: Wednesday, December 30, 2009 6:56 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] [TF2] No Steam Logon > > well im using a .bat file for server restarting, so it doesn't check the > status of the game server (like if it is frozen) only checks the proccess, > it becomes toatally unresponsive. tools like Server Checker auto restart > the > server when this happens (as to everyone it seems offline). > > Mike > > On Wed, Dec 30, 2009 at 12:43 AM, Alexander King <[email protected] > >wrote: > > > Hasn't happened to me > > > > Sent Using My IPhone :) > > > > > > On 30 Dec 2009, at 04:24, Michael Krasnow <[email protected]> wrote: > > > > > Just a question, has anyone's server been locking up, untill you hit > > > a key > > > in the console (not via rcon) > > > > > > and then the console spammed with name (No Steam Logon) for every > > > player on > > > the server? > > > > > > and then end up with an empty server? > > > > > > It has happened to me several times with the last update, not before > > > it. > > > > > > Thanks! > > > > > > Mike > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.722 / Virus Database: 270.14.123/2592 - Release Date: 12/29/09 > 08:47:00 > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ------------------------------ Message: 11 Date: Wed, 30 Dec 2009 13:31:09 -0600 From: Nephyrin Zey <[email protected]> Subject: Re: [hlds] A way to shorten "Waiting for Players" time? To: Half-Life dedicated Win32 server mailing list <[email protected]> Message-ID: <[email protected]> Content-Type: text/plain; charset=ISO-8859-1; format=flowed There's also: "mp_waitingforplayers_restart" = "0" game - Set to 1 to start or restart the WaitingForPlayers period. "mp_waitingforplayers_cancel" = "0" game - Set to 1 to end the WaitingForPlayers period. So you could write a simple addon that cancels the waitingforplayers time if x players join teams - Neph On 12/30/2009 09:43 AM, Adam Smith wrote: > The cvar is mp_waitingforplayers_time it happens to be a hidden cvar. You > can use SourceMod to set it using sm_cvar mp_waitingforplayers_time. > > On Wed, Dec 30, 2009 at 7:23 AM, In Hyuk Seo<[email protected]> wrote: > > >> I'm trying to set up valve rotation server, everything is good but the >> "waiting for players" time is too long. Is there any cvar that makes it >> shorter? >> >> I do not want to disable mp_enableroundwaittime but I feel like 28 seconds >> is too long. >> Also I've seen servers where waiting time starts from 20 seconds or so but >> GOES AWAY >> as most players join Red/Blue. >> Is this possible, or am I mistaken? >> >> I think my server takes entire 28 seconds no matter what. >> This must be really basic stuff but I could not find any info about this on >> google. >> I'd really appreciate your help. Thank you. >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ------------------------------ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds End of hlds Digest, Vol 22, Issue 91 ************************************ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

