This issue has been introduced with the server info caching features some time ago. We also see a lot of ghost players, although they mostly clear out good.
Another issue related to this is sometimes server still shows 0/26 but there are already players on it. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Violent Crimes Sent: Thursday, December 31, 2009 8:30 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [HLDS Problem] Ghost Players TF2? LGS wrote: > I have this problem with my servers where when players leave, it still shows > them in the server in both HLSW and on the player count of the server. > > People cannot join the server because the server thinks its full, when in > fact its empty. > > Any help much appreciated > > Thanks > -L > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of > [email protected] > Sent: Wednesday, December 30, 2009 1:31 PM > To: [email protected] > Subject: hlds Digest, Vol 22, Issue 91 > > Send hlds mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds digest..." > > > Today's Topics: > > 1. Re: L4D2 Worldwide rank/Players served datasource. (msleeper) > 2. [TF2] No Steam Logon (Michael Krasnow) > 3. Re: [TF2] No Steam Logon (Alexander King) > 4. Re: [TF2] No Steam Logon (Michael Krasnow) > 5. Re: [TF2] No Steam Logon (Saint K.) > 6. L4D2 Addon Support for servers (Simon Humphrey) > 7. A way to shorten "Waiting for Players" time? (In Hyuk Seo) > 8. Re: A way to shorten "Waiting for Players" time? (Adam Smith) > 9. Re: L4D2 Addon Support for servers (Brent Veal) > 10. Re: [TF2] No Steam Logon (Michael Krasnow) > 11. Re: A way to shorten "Waiting for Players" time? (Nephyrin Zey) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 29 Dec 2009 15:22:32 -0500 > From: msleeper <[email protected]> > Subject: Re: [hlds] L4D2 Worldwide rank/Players served datasource. > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Message-ID: <[email protected]> > Content-Type: text/plain > > There is a SM plugin that gets this info for L4D, I'm sure it's not much > different for L4D2. No idea if that plugin still works. > > > On Tue, 2009-12-29 at 21:02 +1030, Josh Bost wrote: > >> Hi all, >> >> Just wondering where the data for worldwide rank/players served comes >> > from. > >> I am aware this data is not 100% reliable, but would still like to >> > display > >> it on the website for my community (I can extract the data from >> > practically > >> any source, so that is not too much of a problem) >> >> Cheers, >> >> Joshua Bost. >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > > > ------------------------------ > > Message: 2 > Date: Tue, 29 Dec 2009 23:24:49 -0500 > From: Michael Krasnow <[email protected]> > Subject: [hlds] [TF2] No Steam Logon > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Message-ID: > <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1 > > Just a question, has anyone's server been locking up, untill you hit a key > in the console (not via rcon) > > and then the console spammed with name (No Steam Logon) for every player on > the server? > > and then end up with an empty server? > > It has happened to me several times with the last update, not before it. > > Thanks! > > Mike > > > ------------------------------ > > Message: 3 > Date: Wed, 30 Dec 2009 05:43:39 +0000 > From: Alexander King <[email protected]> > Subject: Re: [hlds] [TF2] No Steam Logon > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Message-ID: <[email protected]> > Content-Type: text/plain; charset=us-ascii; format=flowed; > delsp=yes > > Hasn't happened to me > > Sent Using My IPhone :) > > > On 30 Dec 2009, at 04:24, Michael Krasnow <[email protected]> wrote: > > >> Just a question, has anyone's server been locking up, untill you hit >> a key >> in the console (not via rcon) >> >> and then the console spammed with name (No Steam Logon) for every >> player on >> the server? >> >> and then end up with an empty server? >> >> It has happened to me several times with the last update, not before >> it. >> >> Thanks! >> >> Mike >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > > ------------------------------ > > Message: 4 > Date: Wed, 30 Dec 2009 00:56:01 -0500 > From: Michael Krasnow <[email protected]> > Subject: Re: [hlds] [TF2] No Steam Logon > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Message-ID: > <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1 > > well im using a .bat file for server restarting, so it doesn't check the > status of the game server (like if it is frozen) only checks the proccess, > it becomes toatally unresponsive. tools like Server Checker auto restart the > server when this happens (as to everyone it seems offline). > > Mike > > On Wed, Dec 30, 2009 at 12:43 AM, Alexander King > <[email protected]>wrote: > > >> Hasn't happened to me >> >> Sent Using My IPhone :) >> >> >> On 30 Dec 2009, at 04:24, Michael Krasnow <[email protected]> wrote: >> >> >>> Just a question, has anyone's server been locking up, untill you hit >>> a key >>> in the console (not via rcon) >>> >>> and then the console spammed with name (No Steam Logon) for every >>> player on >>> the server? >>> >>> and then end up with an empty server? >>> >>> It has happened to me several times with the last update, not before >>> it. >>> >>> Thanks! >>> >>> Mike >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > ------------------------------ > > Message: 5 > Date: Wed, 30 Dec 2009 06:57:43 +0100 > From: Saint K. <[email protected]> > Subject: Re: [hlds] [TF2] No Steam Logon > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Message-ID: > > <3bb3f0c67382914185a7001efd5a0ace28421c3...@mrgreen.specialattack.net> > Content-Type: text/plain; charset="us-ascii" > > We had a few fishy l4d2 games yesterday were after the first map the entire > server got kicked for no connection to steam. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Michael Krasnow > Sent: Wednesday, December 30, 2009 6:56 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] [TF2] No Steam Logon > > well im using a .bat file for server restarting, so it doesn't check the > status of the game server (like if it is frozen) only checks the proccess, > it becomes toatally unresponsive. tools like Server Checker auto restart the > server when this happens (as to everyone it seems offline). > > Mike > > On Wed, Dec 30, 2009 at 12:43 AM, Alexander King > <[email protected]>wrote: > > >> Hasn't happened to me >> >> Sent Using My IPhone :) >> >> >> On 30 Dec 2009, at 04:24, Michael Krasnow <[email protected]> wrote: >> >> >>> Just a question, has anyone's server been locking up, untill you hit >>> a key >>> in the console (not via rcon) >>> >>> and then the console spammed with name (No Steam Logon) for every >>> player on >>> the server? >>> >>> and then end up with an empty server? >>> >>> It has happened to me several times with the last update, not before >>> it. >>> >>> Thanks! >>> >>> Mike >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.722 / Virus Database: 270.14.123/2592 - Release Date: 12/29/09 > 08:47:00 > > > > ------------------------------ > > Message: 6 > Date: Wed, 30 Dec 2009 12:15:24 +0000 > From: Simon Humphrey <[email protected]> > Subject: [hlds] L4D2 Addon Support for servers > To: <[email protected]> > Message-ID: <[email protected]> > Content-Type: text/plain; charset="iso-8859-1" > > > Hi, > > I'm finding that some custom maps/campaigns aren't working correctly when > uploaded to my server. (these work fine locally with Addon Support > installed) > > I reckon we need a method of installing the pak02**vpk files to the server. > > Can HLSupdateTool do this? If so, how? > > ___________________________ > Simon aka Extreme_One > > > > ------------------------------ > > Message: 7 > Date: Wed, 30 Dec 2009 07:23:27 -0500 > From: In Hyuk Seo <[email protected]> > Subject: [hlds] A way to shorten "Waiting for Players" time? > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Message-ID: > <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1 > > I'm trying to set up valve rotation server, everything is good but the > "waiting for players" time is too long. Is there any cvar that makes it > shorter? > > I do not want to disable mp_enableroundwaittime but I feel like 28 seconds > is too long. > Also I've seen servers where waiting time starts from 20 seconds or so but > GOES AWAY > as most players join Red/Blue. > Is this possible, or am I mistaken? > > I think my server takes entire 28 seconds no matter what. > This must be really basic stuff but I could not find any info about this on > google. > I'd really appreciate your help. Thank you. > > > ------------------------------ > > Message: 8 > Date: Wed, 30 Dec 2009 10:43:39 -0500 > From: Adam Smith <[email protected]> > Subject: Re: [hlds] A way to shorten "Waiting for Players" time? > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Message-ID: > <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1 > > The cvar is mp_waitingforplayers_time it happens to be a hidden cvar. You > can use SourceMod to set it using sm_cvar mp_waitingforplayers_time. > > On Wed, Dec 30, 2009 at 7:23 AM, In Hyuk Seo <[email protected]> wrote: > > >> I'm trying to set up valve rotation server, everything is good but the >> "waiting for players" time is too long. Is there any cvar that makes it >> shorter? >> >> I do not want to disable mp_enableroundwaittime but I feel like 28 seconds >> is too long. >> Also I've seen servers where waiting time starts from 20 seconds or so but >> GOES AWAY >> as most players join Red/Blue. >> Is this possible, or am I mistaken? >> >> I think my server takes entire 28 seconds no matter what. >> This must be really basic stuff but I could not find any info about this >> > on > >> google. >> I'd really appreciate your help. Thank you. >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > ------------------------------ > > Message: 9 > Date: Wed, 30 Dec 2009 08:11:11 -0800 > From: Brent Veal <[email protected]> > Subject: Re: [hlds] L4D2 Addon Support for servers > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Message-ID: > <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1 > > I'm curious about this too. I assume we'll hear more about it after the > holidays, but maybe someone has found a work-around in the mean time? > > On Wed, Dec 30, 2009 at 4:15 AM, Simon Humphrey > <[email protected]>wrote: > > >> Hi, >> >> I'm finding that some custom maps/campaigns aren't working correctly when >> uploaded to my server. (these work fine locally with Addon Support >> installed) >> >> I reckon we need a method of installing the pak02**vpk files to the >> > server. > >> Can HLSupdateTool do this? If so, how? >> >> ___________________________ >> Simon aka Extreme_One >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > ------------------------------ > > Message: 10 > Date: Wed, 30 Dec 2009 11:55:20 -0500 > From: Michael Krasnow <[email protected]> > Subject: Re: [hlds] [TF2] No Steam Logon > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Message-ID: > <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1 > > at the time on one of them i was actually on the server and yes it told me i > had no Steam Logon, but i was clearly logged in... > > On Wed, Dec 30, 2009 at 12:57 AM, Saint K. <[email protected]> wrote: > > >> We had a few fishy l4d2 games yesterday were after the first map the >> > entire > >> server got kicked for no connection to steam. >> >> -----Original Message----- >> From: [email protected] [mailto: >> [email protected]] On Behalf Of Michael Krasnow >> Sent: Wednesday, December 30, 2009 6:56 AM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] [TF2] No Steam Logon >> >> well im using a .bat file for server restarting, so it doesn't check the >> status of the game server (like if it is frozen) only checks the proccess, >> it becomes toatally unresponsive. tools like Server Checker auto restart >> the >> server when this happens (as to everyone it seems offline). >> >> Mike >> >> On Wed, Dec 30, 2009 at 12:43 AM, Alexander King <[email protected] >> >>> wrote: >>> >>> Hasn't happened to me >>> >>> Sent Using My IPhone :) >>> >>> >>> On 30 Dec 2009, at 04:24, Michael Krasnow <[email protected]> wrote: >>> >>> >>>> Just a question, has anyone's server been locking up, untill you hit >>>> a key >>>> in the console (not via rcon) >>>> >>>> and then the console spammed with name (No Steam Logon) for every >>>> player on >>>> the server? >>>> >>>> and then end up with an empty server? >>>> >>>> It has happened to me several times with the last update, not before >>>> it. >>>> >>>> Thanks! >>>> >>>> Mike >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> No virus found in this incoming message. >> Checked by AVG - www.avg.com >> Version: 9.0.722 / Virus Database: 270.14.123/2592 - Release Date: >> > 12/29/09 > >> 08:47:00 >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > ------------------------------ > > Message: 11 > Date: Wed, 30 Dec 2009 13:31:09 -0600 > From: Nephyrin Zey <[email protected]> > Subject: Re: [hlds] A way to shorten "Waiting for Players" time? > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Message-ID: <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > There's also: > "mp_waitingforplayers_restart" = "0" > game > - Set to 1 to start or restart the WaitingForPlayers period. > "mp_waitingforplayers_cancel" = "0" > game > - Set to 1 to end the WaitingForPlayers period. > > So you could write a simple addon that cancels the waitingforplayers > time if x players join teams > > - Neph > > On 12/30/2009 09:43 AM, Adam Smith wrote: > >> The cvar is mp_waitingforplayers_time it happens to be a hidden cvar. You >> can use SourceMod to set it using sm_cvar mp_waitingforplayers_time. >> >> On Wed, Dec 30, 2009 at 7:23 AM, In Hyuk Seo<[email protected]> >> > wrote: > >> >> >>> I'm trying to set up valve rotation server, everything is good but the >>> "waiting for players" time is too long. Is there any cvar that makes it >>> shorter? >>> >>> I do not want to disable mp_enableroundwaittime but I feel like 28 >>> > seconds > >>> is too long. >>> Also I've seen servers where waiting time starts from 20 seconds or so >>> > but > >>> GOES AWAY >>> as most players join Red/Blue. >>> Is this possible, or am I mistaken? >>> >>> I think my server takes entire 28 seconds no matter what. >>> This must be really basic stuff but I could not find any info about this >>> > on > >>> google. >>> I'd really appreciate your help. Thank you. >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > End of hlds Digest, Vol 22, Issue 91 > ************************************ > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ------------------------------------------------------------------------ > > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 9.0.722 / Virus Database: 270.14.123/2594 - Release Date: 12/30/09 > 02:27:00 > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.722 / Virus Database: 270.14.123/2594 - Release Date: 12/30/09 08:27:00 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

