This issue has been introduced with the server info caching features some time 
ago. We also see a lot of ghost players, although they mostly clear out good.

Another issue related to this is sometimes server still shows 0/26 but there 
are already players on it.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Violent Crimes
Sent: Thursday, December 31, 2009 8:30 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [HLDS Problem] Ghost Players

TF2?

LGS wrote:
> I have this problem with my servers where when players leave, it still shows
> them in the server in both HLSW and on the player count of the server.
>
> People cannot join the server because the server thinks its full, when in
> fact its empty.
>
> Any help much appreciated
>
> Thanks
> -L
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of
> [email protected]
> Sent: Wednesday, December 30, 2009 1:31 PM
> To: [email protected]
> Subject: hlds Digest, Vol 22, Issue 91
>
> Send hlds mailing list submissions to
>       [email protected]
>
> To subscribe or unsubscribe via the World Wide Web, visit
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> or, via email, send a message with subject or body 'help' to
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>
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> When replying, please edit your Subject line so it is more specific
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>
>
> Today's Topics:
>
>    1. Re: L4D2 Worldwide rank/Players served datasource. (msleeper)
>    2. [TF2] No Steam Logon (Michael Krasnow)
>    3. Re: [TF2] No Steam Logon (Alexander King)
>    4. Re: [TF2] No Steam Logon (Michael Krasnow)
>    5. Re: [TF2] No Steam Logon (Saint K.)
>    6. L4D2 Addon Support for servers (Simon Humphrey)
>    7. A way to shorten "Waiting for Players" time? (In Hyuk Seo)
>    8. Re: A way to shorten "Waiting for Players" time? (Adam Smith)
>    9. Re: L4D2 Addon Support for servers (Brent Veal)
>   10. Re: [TF2] No Steam Logon (Michael Krasnow)
>   11. Re: A way to shorten "Waiting for Players" time? (Nephyrin Zey)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 29 Dec 2009 15:22:32 -0500
> From: msleeper <[email protected]>
> Subject: Re: [hlds] L4D2 Worldwide rank/Players served datasource.
> To: Half-Life dedicated Win32 server mailing list
>       <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain
>
> There is a SM plugin that gets this info for L4D, I'm sure it's not much
> different for L4D2. No idea if that plugin still works.
>
>
> On Tue, 2009-12-29 at 21:02 +1030, Josh Bost wrote:
>
>> Hi all,
>>
>> Just wondering where the data for worldwide rank/players served comes
>>
> from.
>
>>  I am aware this data is not 100% reliable, but would still like to
>>
> display
>
>> it on the website for my community (I can extract the data from
>>
> practically
>
>> any source, so that is not too much of a problem)
>>
>> Cheers,
>>
>> Joshua Bost.
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>>
> please visit:
>
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
>
>
> ------------------------------
>
> Message: 2
> Date: Tue, 29 Dec 2009 23:24:49 -0500
> From: Michael Krasnow <[email protected]>
> Subject: [hlds] [TF2] No Steam Logon
> To: Half-Life dedicated Win32 server mailing list
>       <[email protected]>
> Message-ID:
>       <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Just a question, has anyone's server been locking up, untill you hit a key
> in the console (not via rcon)
>
> and then the console spammed with name (No Steam Logon) for every player on
> the server?
>
> and then end up with an empty server?
>
> It has happened to me several times with the last update, not before it.
>
> Thanks!
>
> Mike
>
>
> ------------------------------
>
> Message: 3
> Date: Wed, 30 Dec 2009 05:43:39 +0000
> From: Alexander King <[email protected]>
> Subject: Re: [hlds] [TF2] No Steam Logon
> To: Half-Life dedicated Win32 server mailing list
>       <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain;     charset=us-ascii;       format=flowed;
> delsp=yes
>
> Hasn't happened to me
>
> Sent Using My IPhone :)
>
>
> On 30 Dec 2009, at 04:24, Michael Krasnow <[email protected]> wrote:
>
>
>> Just a question, has anyone's server been locking up, untill you hit
>> a key
>> in the console (not via rcon)
>>
>> and then the console spammed with name (No Steam Logon) for every
>> player on
>> the server?
>>
>> and then end up with an empty server?
>>
>> It has happened to me several times with the last update, not before
>> it.
>>
>> Thanks!
>>
>> Mike
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>
>
>
> ------------------------------
>
> Message: 4
> Date: Wed, 30 Dec 2009 00:56:01 -0500
> From: Michael Krasnow <[email protected]>
> Subject: Re: [hlds] [TF2] No Steam Logon
> To: Half-Life dedicated Win32 server mailing list
>       <[email protected]>
> Message-ID:
>       <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> well im using a .bat file for server restarting, so it doesn't check the
> status of the game server (like if it is frozen) only checks the proccess,
> it becomes toatally unresponsive. tools like Server Checker auto restart the
> server when this happens (as to everyone it seems offline).
>
> Mike
>
> On Wed, Dec 30, 2009 at 12:43 AM, Alexander King
> <[email protected]>wrote:
>
>
>> Hasn't happened to me
>>
>> Sent Using My IPhone :)
>>
>>
>> On 30 Dec 2009, at 04:24, Michael Krasnow <[email protected]> wrote:
>>
>>
>>> Just a question, has anyone's server been locking up, untill you hit
>>> a key
>>> in the console (not via rcon)
>>>
>>> and then the console spammed with name (No Steam Logon) for every
>>> player on
>>> the server?
>>>
>>> and then end up with an empty server?
>>>
>>> It has happened to me several times with the last update, not before
>>> it.
>>>
>>> Thanks!
>>>
>>> Mike
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>
>
> ------------------------------
>
> Message: 5
> Date: Wed, 30 Dec 2009 06:57:43 +0100
> From: Saint K. <[email protected]>
> Subject: Re: [hlds] [TF2] No Steam Logon
> To: Half-Life dedicated Win32 server mailing list
>       <[email protected]>
> Message-ID:
>
> <3bb3f0c67382914185a7001efd5a0ace28421c3...@mrgreen.specialattack.net>
> Content-Type: text/plain; charset="us-ascii"
>
> We had a few fishy l4d2 games yesterday were after the first map the entire
> server got kicked for no connection to steam.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Michael Krasnow
> Sent: Wednesday, December 30, 2009 6:56 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] [TF2] No Steam Logon
>
> well im using a .bat file for server restarting, so it doesn't check the
> status of the game server (like if it is frozen) only checks the proccess,
> it becomes toatally unresponsive. tools like Server Checker auto restart the
> server when this happens (as to everyone it seems offline).
>
> Mike
>
> On Wed, Dec 30, 2009 at 12:43 AM, Alexander King
> <[email protected]>wrote:
>
>
>> Hasn't happened to me
>>
>> Sent Using My IPhone :)
>>
>>
>> On 30 Dec 2009, at 04:24, Michael Krasnow <[email protected]> wrote:
>>
>>
>>> Just a question, has anyone's server been locking up, untill you hit
>>> a key
>>> in the console (not via rcon)
>>>
>>> and then the console spammed with name (No Steam Logon) for every
>>> player on
>>> the server?
>>>
>>> and then end up with an empty server?
>>>
>>> It has happened to me several times with the last update, not before
>>> it.
>>>
>>> Thanks!
>>>
>>> Mike
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> No virus found in this incoming message.
> Checked by AVG - www.avg.com
> Version: 9.0.722 / Virus Database: 270.14.123/2592 - Release Date: 12/29/09
> 08:47:00
>
>
>
> ------------------------------
>
> Message: 6
> Date: Wed, 30 Dec 2009 12:15:24 +0000
> From: Simon Humphrey <[email protected]>
> Subject: [hlds] L4D2 Addon Support for servers
> To: <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset="iso-8859-1"
>
>
> Hi,
>
> I'm finding that some custom maps/campaigns aren't working correctly when
> uploaded to my server. (these work fine locally with Addon Support
> installed)
>
> I reckon we need a method of installing the pak02**vpk files to the server.
>
> Can HLSupdateTool do this? If so, how?
>
> ___________________________
> Simon  aka  Extreme_One
>
>
>
> ------------------------------
>
> Message: 7
> Date: Wed, 30 Dec 2009 07:23:27 -0500
> From: In Hyuk Seo <[email protected]>
> Subject: [hlds] A way to shorten "Waiting for Players" time?
> To: Half-Life dedicated Win32 server mailing list
>       <[email protected]>
> Message-ID:
>       <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> I'm trying to set up valve rotation server, everything is good but the
> "waiting for players" time is too long. Is there any cvar that makes it
> shorter?
>
> I do not want to disable mp_enableroundwaittime but I feel like 28 seconds
> is too long.
> Also I've seen servers where waiting time starts from 20 seconds or so but
> GOES AWAY
> as most players join Red/Blue.
> Is this possible, or am I mistaken?
>
> I think my server takes entire 28 seconds no matter what.
> This must be really basic stuff but I could not find any info about this on
> google.
> I'd really appreciate your help. Thank you.
>
>
> ------------------------------
>
> Message: 8
> Date: Wed, 30 Dec 2009 10:43:39 -0500
> From: Adam Smith <[email protected]>
> Subject: Re: [hlds] A way to shorten "Waiting for Players" time?
> To: Half-Life dedicated Win32 server mailing list
>       <[email protected]>
> Message-ID:
>       <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> The cvar is mp_waitingforplayers_time it happens to be a hidden cvar. You
> can use SourceMod to set it using sm_cvar mp_waitingforplayers_time.
>
> On Wed, Dec 30, 2009 at 7:23 AM, In Hyuk Seo <[email protected]> wrote:
>
>
>> I'm trying to set up valve rotation server, everything is good but the
>> "waiting for players" time is too long. Is there any cvar that makes it
>> shorter?
>>
>> I do not want to disable mp_enableroundwaittime but I feel like 28 seconds
>> is too long.
>> Also I've seen servers where waiting time starts from 20 seconds or so but
>> GOES AWAY
>> as most players join Red/Blue.
>> Is this possible, or am I mistaken?
>>
>> I think my server takes entire 28 seconds no matter what.
>> This must be really basic stuff but I could not find any info about this
>>
> on
>
>> google.
>> I'd really appreciate your help. Thank you.
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>
>
> ------------------------------
>
> Message: 9
> Date: Wed, 30 Dec 2009 08:11:11 -0800
> From: Brent Veal <[email protected]>
> Subject: Re: [hlds] L4D2 Addon Support for servers
> To: Half-Life dedicated Win32 server mailing list
>       <[email protected]>
> Message-ID:
>       <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> I'm curious about this too. I assume we'll hear more about it after the
> holidays, but maybe someone has found a work-around in the mean time?
>
> On Wed, Dec 30, 2009 at 4:15 AM, Simon Humphrey
> <[email protected]>wrote:
>
>
>> Hi,
>>
>> I'm finding that some custom maps/campaigns aren't working correctly when
>> uploaded to my server. (these work fine locally with Addon Support
>> installed)
>>
>> I reckon we need a method of installing the pak02**vpk files to the
>>
> server.
>
>> Can HLSupdateTool do this? If so, how?
>>
>> ___________________________
>> Simon  aka  Extreme_One
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>
>
> ------------------------------
>
> Message: 10
> Date: Wed, 30 Dec 2009 11:55:20 -0500
> From: Michael Krasnow <[email protected]>
> Subject: Re: [hlds] [TF2] No Steam Logon
> To: Half-Life dedicated Win32 server mailing list
>       <[email protected]>
> Message-ID:
>       <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> at the time on one of them i was actually on the server and yes it told me i
> had no Steam Logon, but i was clearly logged in...
>
> On Wed, Dec 30, 2009 at 12:57 AM, Saint K. <[email protected]> wrote:
>
>
>> We had a few fishy l4d2 games yesterday were after the first map the
>>
> entire
>
>> server got kicked for no connection to steam.
>>
>> -----Original Message-----
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Michael Krasnow
>> Sent: Wednesday, December 30, 2009 6:56 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] [TF2] No Steam Logon
>>
>> well im using a .bat file for server restarting, so it doesn't check the
>> status of the game server (like if it is frozen) only checks the proccess,
>> it becomes toatally unresponsive. tools like Server Checker auto restart
>> the
>> server when this happens (as to everyone it seems offline).
>>
>> Mike
>>
>> On Wed, Dec 30, 2009 at 12:43 AM, Alexander King <[email protected]
>>
>>> wrote:
>>>
>>> Hasn't happened to me
>>>
>>> Sent Using My IPhone :)
>>>
>>>
>>> On 30 Dec 2009, at 04:24, Michael Krasnow <[email protected]> wrote:
>>>
>>>
>>>> Just a question, has anyone's server been locking up, untill you hit
>>>> a key
>>>> in the console (not via rcon)
>>>>
>>>> and then the console spammed with name (No Steam Logon) for every
>>>> player on
>>>> the server?
>>>>
>>>> and then end up with an empty server?
>>>>
>>>> It has happened to me several times with the last update, not before
>>>> it.
>>>>
>>>> Thanks!
>>>>
>>>> Mike
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> No virus found in this incoming message.
>> Checked by AVG - www.avg.com
>> Version: 9.0.722 / Virus Database: 270.14.123/2592 - Release Date:
>>
> 12/29/09
>
>> 08:47:00
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>
>
> ------------------------------
>
> Message: 11
> Date: Wed, 30 Dec 2009 13:31:09 -0600
> From: Nephyrin Zey <[email protected]>
> Subject: Re: [hlds] A way to shorten "Waiting for Players" time?
> To: Half-Life dedicated Win32 server mailing list
>       <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> There's also:
> "mp_waitingforplayers_restart" = "0"
>   game
>   - Set to 1 to start or restart the WaitingForPlayers period.
> "mp_waitingforplayers_cancel" = "0"
>   game
>   - Set to 1 to end the WaitingForPlayers period.
>
> So you could write a simple addon that cancels the waitingforplayers
> time if x players join teams
>
> - Neph
>
> On 12/30/2009 09:43 AM, Adam Smith wrote:
>
>> The cvar is mp_waitingforplayers_time it happens to be a hidden cvar. You
>> can use SourceMod to set it using sm_cvar mp_waitingforplayers_time.
>>
>> On Wed, Dec 30, 2009 at 7:23 AM, In Hyuk Seo<[email protected]>
>>
> wrote:
>
>>
>>
>>> I'm trying to set up valve rotation server, everything is good but the
>>> "waiting for players" time is too long. Is there any cvar that makes it
>>> shorter?
>>>
>>> I do not want to disable mp_enableroundwaittime but I feel like 28
>>>
> seconds
>
>>> is too long.
>>> Also I've seen servers where waiting time starts from 20 seconds or so
>>>
> but
>
>>> GOES AWAY
>>> as most players join Red/Blue.
>>> Is this possible, or am I mistaken?
>>>
>>> I think my server takes entire 28 seconds no matter what.
>>> This must be really basic stuff but I could not find any info about this
>>>
> on
>
>>> google.
>>> I'd really appreciate your help. Thank you.
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>>
> please visit:
>
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>
>
>
>
> ------------------------------
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> End of hlds Digest, Vol 22, Issue 91
> ************************************
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> ------------------------------------------------------------------------
>
>
> No virus found in this incoming message.
> Checked by AVG - www.avg.com
> Version: 9.0.722 / Virus Database: 270.14.123/2594 - Release Date: 12/30/09 
> 02:27:00
>
>


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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.722 / Virus Database: 270.14.123/2594 - Release Date: 12/30/09 
08:27:00

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