100? wtf? Read this
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking 2010/1/9 Joel R. <[email protected]> > cl_interp is the amount of latency the client lags the models they see in > their screen. This is necessary to smooth the position updates client > receives from server. Changing it will cause no hit performance at all. > The server will automatically compensate for this lag based on the players > cl_interp value. Lowering or raising it will not give you better results. > The complaints about hit registry is because the server and client will > always have different results, because numbers can go into infinite > (example: pi) and we can only network a number the size of -2,147,483,648 > to > +2,147,483,648. So you see the predicament. > > > On Fri, Jan 8, 2010 at 10:13 PM, Alec Sanger <[email protected]> wrote: > > > > > So I've got a client saying that he wants to set his cl_interp to > something > > lower than 100, but the servers prevent him from changing it. I'll be > > honest, I don't know a damn thing about this interp crap. So my questions > > are: > > > > Will reducing the client interp cause a hit in performance? What are the > > side-effects? > > How the hell did I limit it to 100? > > Do you limit your interp? What's yours at? > > > > This is for TF2, btw. > > > > Thank you, > > Alec Sanger > > > > > > > > _________________________________________________________________ > > Hotmail: Trusted email with Microsoft's powerful SPAM protection. > > http://clk.atdmt.com/GBL/go/196390706/direct/01/ > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

