The Source games have such a high number of people hacking/DOSing servers.
If your resources aren't being taxed, I'd guess someone is exploiting the
engine or attacking your server.

On Mon, Feb 22, 2010 at 7:33 AM, Terry Robinson
<[email protected]>wrote:

> When troubleshooting an issue with our team's dedicated server I generally
> look at player ping, ping to other web locations, CPU usage, RAM usage, and
> bandwidth usage but there seem to be cases where these obvious metrics
> don't
> quite cut it.
>
> There are periods where a game server or voice server seems to be suffering
> from hiccups and warping with no obvious resource deficiency.  Are there
> other metrics at which I can look to analyze issues or tools that one can
> use to simulate server activity to help poke at problems?
>
> Terry Robinson
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