The Source games have such a high number of people hacking/DOSing servers. If your resources aren't being taxed, I'd guess someone is exploiting the engine or attacking your server.
On Mon, Feb 22, 2010 at 7:33 AM, Terry Robinson <[email protected]>wrote: > When troubleshooting an issue with our team's dedicated server I generally > look at player ping, ping to other web locations, CPU usage, RAM usage, and > bandwidth usage but there seem to be cases where these obvious metrics > don't > quite cut it. > > There are periods where a game server or voice server seems to be suffering > from hiccups and warping with no obvious resource deficiency. Are there > other metrics at which I can look to analyze issues or tools that one can > use to simulate server activity to help poke at problems? > > Terry Robinson > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

