In addition, I have taken server side FPS into account.

Plotted Server FPS vs. Player Count over time.

That can give you some performance information as an asset to other.

[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com


> ---------- Forwarded message ----------
> From: "Vaughan Reid" <[email protected]>
> To: "'Half-Life dedicated Win32 server mailing list'" <
> [email protected]>
> Date: Mon, 22 Feb 2010 21:05:24 +0800
> Subject: Re: [hlds] Server Performance Metrics
> Further to what Andy said, make sure the server which is having issues has
> no players in it either by rebooting it or by putting a password on it.
> This
> is to limit the amount of legitimate traffic going through it. Once the
> server is empty, run the following command:
>
> tcpdump -A 'dst host 123.123.123.123 and dst port 27015'
>
> Where 123.123.123.123 is obviously the IP of your server and 27015 is the
> port.
>
> If it is being DOS'd it is typical to see lots of packets coming in from
> the
> same IP over and over again with the same content. You will also see
> packets
> coming in from various legitimate game server queries but the DOS packets
> are generally fairly easy to spot.
>
> On Windows you can do something similar using WinDump with the same command
> syntax as tcpdump:
>
> http://www.mirrorservice.org/sites/ftp.wiretapped.net/pub/security/packet-ca
> pture/winpcap/windump/<http://www.mirrorservice.org/sites/ftp.wiretapped.net/pub/security/packet-ca%0Apture/winpcap/windump/>
>
> --
> Regards,
> Vaughan
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Terry Robinson
> Sent: Monday, 22 February 2010 8:34 PM
> To: [email protected]
> Subject: [hlds] Server Performance Metrics
>
> When troubleshooting an issue with our team's dedicated server I generally
> look at player ping, ping to other web locations, CPU usage, RAM usage, and
> bandwidth usage but there seem to be cases where these obvious metrics
> don't
> quite cut it.
>
> There are periods where a game server or voice server seems to be suffering
> from hiccups and warping with no obvious resource deficiency.  Are there
> other metrics at which I can look to analyze issues or tools that one can
> use to simulate server activity to help poke at problems?
>
> Terry Robinson
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>
>
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