In addition, I have taken server side FPS into account. Plotted Server FPS vs. Player Count over time.
That can give you some performance information as an asset to other. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com > ---------- Forwarded message ---------- > From: "Vaughan Reid" <[email protected]> > To: "'Half-Life dedicated Win32 server mailing list'" < > [email protected]> > Date: Mon, 22 Feb 2010 21:05:24 +0800 > Subject: Re: [hlds] Server Performance Metrics > Further to what Andy said, make sure the server which is having issues has > no players in it either by rebooting it or by putting a password on it. > This > is to limit the amount of legitimate traffic going through it. Once the > server is empty, run the following command: > > tcpdump -A 'dst host 123.123.123.123 and dst port 27015' > > Where 123.123.123.123 is obviously the IP of your server and 27015 is the > port. > > If it is being DOS'd it is typical to see lots of packets coming in from > the > same IP over and over again with the same content. You will also see > packets > coming in from various legitimate game server queries but the DOS packets > are generally fairly easy to spot. > > On Windows you can do something similar using WinDump with the same command > syntax as tcpdump: > > http://www.mirrorservice.org/sites/ftp.wiretapped.net/pub/security/packet-ca > pture/winpcap/windump/<http://www.mirrorservice.org/sites/ftp.wiretapped.net/pub/security/packet-ca%0Apture/winpcap/windump/> > > -- > Regards, > Vaughan > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Terry Robinson > Sent: Monday, 22 February 2010 8:34 PM > To: [email protected] > Subject: [hlds] Server Performance Metrics > > When troubleshooting an issue with our team's dedicated server I generally > look at player ping, ping to other web locations, CPU usage, RAM usage, and > bandwidth usage but there seem to be cases where these obvious metrics > don't > quite cut it. > > There are periods where a game server or voice server seems to be suffering > from hiccups and warping with no obvious resource deficiency. Are there > other metrics at which I can look to analyze issues or tools that one can > use to simulate server activity to help poke at problems? > > Terry Robinson > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

