we had the same thing happen on one of our servers.. just run the update 
again..


Mike Stiehm wrote:
> This is all I have from the update:
>
> engine.dll
> steam.dll
> steamclient.dll
> tier0_s.dll
> vstdlib_s.dll
> installrecord.blob
>
>
> and no change in the protocol version still 1.0.8.2 for me
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Matt Hoffman
> Sent: Tuesday, February 23, 2010 4:52 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Released
>
> Are they lump files? (lmp)
>
> On Tue, Feb 23, 2010 at 2:49 PM, Mike Stiehm <[email protected]> wrote:
>
>   
>> Should we not see a full updated .bsp for the maps? I only have about 5
>> files in my update
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Jason Ruymen
>> Sent: Tuesday, February 23, 2010 4:23 PM
>> To: 'Half-Life dedicated Linux server mailing list';
>> '[email protected]'; '[email protected]'
>> Subject: [hlds] Team Fortress 2 Update Released
>>
>> A required update for Team Fortress 2 is now available.  The specific
>> changes include:
>>
>> Engine:
>> - Fixed servers being inappropriately delisted from the master server
>>
>> Team Fortress 2:
>> - Updated CTF_Doublecross
>> - Improved clipping to prevent players from getting to unintended places
>> - Updated CTF_2Fort
>> - Fixed Blue players being able to block the Blue spawn room doors to lock
>> in teammates
>> - Moved the Blue team Sniper wall down to match the Red team Sniper wall
>> - Updated Russian localization strings
>> - Fixed the Pyro not being able to deflect enemy flares
>> - Fixed pipebombs not being removed if they explode in a func_nogrenades
>> zone
>>
>> Jason
>>
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