Same issue had to redownload the entire tf2 server, it wouldn't seem to 
download. I think valve has finally drank the Kool-Aid.

On 2/23/2010 6:22 PM, [email protected] wrote:
> I had an issue on one of my servers where it *said* it was fully updated
> (ran it 5 times) but the engine.dll (in orangebox\bin) was a 0 byte size
> file as opposed to a normal sized one.
>
> It took me a bit to find the problem so I thought I'd share in case anyone
> else is running into the issue of their server not even being able to begin
> to startup.
>
> Arreo
>
> On Tue, Feb 23, 2010 at 5:02 PM, steve grout<[email protected]>  wrote:
>
>    
>> we had the same thing happen on one of our servers.. just run the update
>> again..
>>
>>
>> Mike Stiehm wrote:
>>      
>>> This is all I have from the update:
>>>
>>> engine.dll
>>> steam.dll
>>> steamclient.dll
>>> tier0_s.dll
>>> vstdlib_s.dll
>>> installrecord.blob
>>>
>>>
>>> and no change in the protocol version still 1.0.8.2 for me
>>>
>>> -----Original Message-----
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of Matt Hoffman
>>> Sent: Tuesday, February 23, 2010 4:52 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Team Fortress 2 Update Released
>>>
>>> Are they lump files? (lmp)
>>>
>>> On Tue, Feb 23, 2010 at 2:49 PM, Mike Stiehm<[email protected]>
>>>        
>> wrote:
>>      
>>>
>>>        
>>>> Should we not see a full updated .bsp for the maps? I only have about 5
>>>> files in my update
>>>>
>>>> -----Original Message-----
>>>> From: [email protected]
>>>> [mailto:[email protected]] On Behalf Of Jason Ruymen
>>>> Sent: Tuesday, February 23, 2010 4:23 PM
>>>> To: 'Half-Life dedicated Linux server mailing list';
>>>> '[email protected]'; '[email protected]'
>>>> Subject: [hlds] Team Fortress 2 Update Released
>>>>
>>>> A required update for Team Fortress 2 is now available.  The specific
>>>> changes include:
>>>>
>>>> Engine:
>>>> - Fixed servers being inappropriately delisted from the master server
>>>>
>>>> Team Fortress 2:
>>>> - Updated CTF_Doublecross
>>>> - Improved clipping to prevent players from getting to unintended places
>>>> - Updated CTF_2Fort
>>>> - Fixed Blue players being able to block the Blue spawn room doors to
>>>>          
>> lock
>>      
>>>> in teammates
>>>> - Moved the Blue team Sniper wall down to match the Red team Sniper wall
>>>> - Updated Russian localization strings
>>>> - Fixed the Pyro not being able to deflect enemy flares
>>>> - Fixed pipebombs not being removed if they explode in a func_nogrenades
>>>> zone
>>>>
>>>> Jason
>>>>
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>>>>          
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