Also, if you send them MDMPs, this is the closest you can get to real debugging without having a debugger attached to the process itself.
On Tuesday, March 30, 2010, Mark Gunnett <[email protected]> wrote: > Indeed. But do they run code that has special debugging embedded in it? And > there is always the problem that your debugging code "fixes" the problems > temporarily. While the chance for the debug code fixing these exploits is > very very slim, I've seen it before, especially in the HLStatsX:CE Daemons. > The Daemon would run fine with logging levels set to finer, or a ludicrous > output, but would vary in errors when logging was disabled. > > Also, some of the problems are well documented. For instance, the ability of > a client to overwrite files/directories by calling them the same name as the > file/dir that is to be overwritten. There's a simple solution to the problem > that can be done server side to fix it, however Valve has not touched that > one other then a minor change that really doesn't solve the problem. > > As far as what is visible to the public eye, Valve isn't doing anything. Not > such a big surprise seeing as various games are getting older like CS:S. > Those dev's have probably been pulled and put on other projects so that > valve can continue to make money. The economy isn't so great right now. > Having programmers work on a game that is only trickling in revenue is not > such a great business model. Sure, it sucks for us customers who have payed > for the game, and there is a chance that we won't purchase future titles > because of this. But that chance is slim, and we're probably going to > purchase their new title anyways. > > It's also distinctly possible that they are working on a solution to quite a > few of the problems, but valve is one of them companies that is notorious > for keeping quiet about release dates, until the product is actually done. > That is what is great about valve is that they like to polish a product and > ensure most of the bugs are out of it before release. It just sucks that > they haven't kept up with the bug's as they've cropped up. If they had > patched everything as it popped up, we might not have this problem of a > million exploits ruining the fun. Or, it's distinctly possible that the > client needs to be fixed instead of the servers, and valve hasn't gotten > around to that. > > W/e. Just my 2 cents. > > tl;dr > > Valve is busy trying to make money. They have other titles they need to work > on, and anyone that gets vac'd buys a new steam account with CS:S being so > cheap. > > On Mon, Mar 29, 2010 at 10:03 PM, Matt Hoffman > <[email protected]>wrote: > >> They do run TF2 and L4D servers as far as I know. >> >> On Mon, Mar 29, 2010 at 8:57 PM, Carl <[email protected]> wrote: >> >> > I have noticed that a lot of server admins here are somewhat displeased >> > with Valve's lax approach to some of the more recent server exploits. >> > While this may be hogwash, I think it might be due to Valve not being >> > able to replicate the the bugs. I also have noticed that debugging >> > srcds is not very fruitful for us since we don't have a special debug >> > version of srcds. >> > >> > Thus, I propose that Valve starts a few honeypot servers, that get >> > regular traffic. These honeypot servers would allow Valve to run the >> > special debug version of srcds so that when crashes and other exploits >> > occur, they have all the information they need to properly investigate >> > the bug. I realize this is easier said than done, but it would allow >> > for Valve to see that said bugs DO in fact exist. >> > >> > Just an Idea >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > > -- > "All programmers are playwrights and all computers are lousy actors." > - Unknown > > "When I do good, I feel good; when I do bad, I feel bad, and that is my > religion." > - Abraham Lincoln > > Mark J. Gunnett > [EoE]SniperFodder{AL} > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- Thanks, - Saul. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

