They do. A handful of them are used for http://tf2lobby.com/.
Jonah Hirsch
-----------------------


On Tue, Mar 30, 2010 at 3:26 PM, Craig H <[email protected]> wrote:

> If I recall correctly Valve actually does run a few TF2 servers, alongside
> the official L4D servers as Matt mentioned.
>
> On Tue, Mar 30, 2010 at 1:46 PM, Alexander King <[email protected]
> >wrote:
>
> > Does it bludy matter if he has changed his email no back on topic pls
> >
> > Sent Using My IPhone :)
> >
> >
> > On 30 Mar 2010, at 20:47, msleeper <[email protected]> wrote:
> >
> > > Not me I swear!
> > >
> > >
> > > On Mon, 2010-03-29 at 23:42 -0700, Phillip Vector wrote:
> > >> mSleeper, Why did you change your email?
> > >>
> > >> On Mon, Mar 29, 2010 at 8:57 PM, Carl <[email protected]> wrote:
> > >>> I have noticed that a lot of server admins here are somewhat
> > >>> displeased
> > >>> with Valve's lax approach to some of the more recent server
> > >>> exploits.
> > >>> While this may be hogwash, I think it might be due to Valve not
> > >>> being
> > >>> able to replicate the the bugs.  I also have noticed that debugging
> > >>> srcds is not very fruitful for us since we don't have a special
> > >>> debug
> > >>> version of srcds.
> > >>>
> > >>> Thus, I propose that Valve starts a few honeypot servers, that get
> > >>> regular traffic.  These honeypot servers would allow Valve to run
> > >>> the
> > >>> special debug version of srcds so that when crashes and other
> > >>> exploits
> > >>> occur, they have all the information they need to properly
> > >>> investigate
> > >>> the bug.  I realize this is easier said than done, but it would
> > >>> allow
> > >>> for Valve to see that said bugs DO in fact exist.
> > >>>
> > >>> Just an Idea
> > >>>
> > >>> _______________________________________________
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> > >>>
> > >>>
> > >>
> > >> _______________________________________________
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> > >> archives, please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > > _______________________________________________
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> > > archives, please visit:
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> > >
> >
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> >
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