--- Scott Highland wrote:
Maybe you could explain why this whole list, and the company that runs it
should all agree to completely remove the ability to incorporate
modifications just because it would suit YOUR needs as an anti-cheat
function to thwart the .3% of TF2 players that are abusing it in this
fashion? That's a pretty self-centered way of thinking and kind of
ridiculous, it's sad so many of you don't seem to see it this way.
---

The only suggestion I have seen that seems appropriate is a server CVAR that
forcefully unloads any non-valve released client plugins. (sv_pure extension
could be pretty good, but has a couple of issues). Which would allow
everyone a decent options. A CVAR was added to effectively disable Mic spam,
remove the wait command from client scripts. Of which a very small portion
of the population actually used, however, it only takes one aimbot to hop
into a full server and empty it in a matter of minutes and does a number to
the games overall population. How many games that made zero efforts against
cheating and other aspects do you think hold an audience? That is what most
of this discussion is about. A new threat is out there, all be it small at
the moment, but might as well get the counter measures in place now.

Some client side plugins are legitimate as I pointed out, and loosing those
functions would be a hinderance to many players, but asking for Valve to
give server ops an option to disallow client plugins on their servers isn't
too much of a stretch since there is now a very public website and scripts
that from what I read serve no purpose other than exploiting the game
environment. Rather than having multiple parties code anti-cheat plugins, a
bunch of server ops with something extra to worry about, it be a nice
addition if Valve could give an option to server admins to disable non-valve
released client plugin. I don't think that is an unreasonable thing to ask
for if it's possible.

I think the blanket removing of the feature entirely is a bit over the top
myself.


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