Now there is a client side L4D2 plugin to change cheat cvars like fov and
viewmodel_fov.

http://forums.steampowered.com/forums/showthread.php?t=1242368

For some reason it still hasn't been deleted, and it's been posted since 2
weeks. :/

2010/4/3 Saul Rennison <[email protected]>

> But there is no support for client plugins. People have just exploited the
> fact that plugins are loaded early and dubbed them "clientplugins". It's
> exactly the same as injecting into the engine-- it's a hack. They should be
> banned.
>
> Thanks,
> - Saul.
>
>
> On 3 April 2010 12:25, Nightbox <[email protected]> wrote:
>
> > This is a very big issue for source-based games.
> >
> > I agree that client plugins should be disabled but i also agree with the
> > fact that there may be useful plugins for clients (already mentioned
> PREC)
> >
> > 2010/4/3 Saul Rennison <[email protected]>
> >
> > > Please stop for a god-damn second and think about your "solution".
> > > PLEASE tell me how the server would possibly know whether the client
> > > has any plugins loaded? And even if there was a way, it could probably
> > > be blocked with 3 lines of code in a client plugin anyway
> > >
> > > Clientplugins were never supposed to be a feature and are a side
> > > effect. There is nothing to do with clients in there by default, they
> > > are SERVERPLUGINS. The only secure way to fix this is enable plugins
> > > for dedicated servers only.
> > >
> > > On Saturday, April 3, 2010, Steven Crothers <[email protected]
> >
> > > wrote:
> > > > Possibly the worst idea ever mentioned on this list.
> > > >
> > > > -----Original Message-----
> > > > From: [email protected]
> > > > [mailto:[email protected]] On Behalf Of Allan
> Button
> > > > Sent: Saturday, April 03, 2010 1:42 AM
> > > > To: Half-Life dedicated Win32 server mailing list
> > > > Subject: Re: [hlds] Plugin Loading on clients, enough is enough.
> > > >
> > > > Make it a launch option of srcds to allow plugins on the server. Not
> a
> > > cvar.
> > > > And off by default.
> > > >
> > > > Then, for people who are serious about client plugins, maybe a way to
> > > have
> > > > them signed by Valve. Think Apple App Store for iPhone.
> > > >
> > > > Allan
> > > >
> > > > -----Original Message-----
> > > > From: [email protected]
> > > > [mailto:[email protected]] On Behalf Of Mark
> Gunnett
> > > > Sent: Saturday, April 03, 2010 12:14 AM
> > > > To: Half-Life dedicated Win32 server mailing list
> > > > Subject: Re: [hlds] Plugin Loading on clients, enough is enough.
> > > >
> > > > While you may not be removing all the cheaters by giving a cvar to
> > > disable
> > > > client side plugins, you will be preventing the people who are too
> > stupid
> > > to
> > > > do some of the more complex cheats. Why make it easier to cheat?
> > Learning
> > > > how to Lua script (Or script in sourcepawn) isn't all that hard,
> > > especially
> > > > if you have a shell to plug into that handles all the major hooking
> you
> > > need
> > > > to do. The fact is, there are a lot of people who know how to read
> > > > instructions and can install sourcemod into the client directory
> pretty
> > > > easy. And from the sounds of it, there are pre-written lua scripts
> that
> > > they
> > > > can learn from to do whatever they want with the new client lua
> > > interface.
> > > > However, giving servers the option to disallow clients with plugins
> > > loaded
> > > > just like having the option to filter out clients that have failed
> md5
> > > > checksums for their textures isn't that bad of an idea. I can see
> where
> > > > client side plugins are useful, ESEA and such aside. However, they
> have
> > > no
> > > > place, or legitimacy being run on regular servers. While not all
> users
> > do
> > > it
> > > > for malicious intent (Hey look, I was at a LAN!), the fact is most
> > users
> > > > that use that interface, are doing so for malicious reasons.
> > > >
> > > > Again, it may not stop the big boys, but making it easier to cheat
> just
> > > > doesn't make sense in my book.
> > > >
> > > > On Fri, Apr 2, 2010 at 9:43 PM, AzuiSleet <[email protected]>
> wrote:
> > > >
> > > >> So consider Valve does disable clientside plugins, what will change?
> > > >> Absolutely nothing. All the cheaters will continue to use their
> cheats
> > > >> that don't rely on clientside plugins. Everyone else will use a
> > > >> network proxy, which can replication all the malicious exploits
> you're
> > > >> worried about. With a network proxy you just send net_SetConVar to
> > > >> force any cvar on the client. There's also the magic of the exploits
> > > >> in the netcode that aren't fixed, like net_StringCmd before you do
> any
> > > >> sign on, which is what the NULL player crash is. There's also the
> > > >> client disconnect control command, which is again being exploited by
> > > >> the lua clientside plugin, but is trivial to do with a network
> proxy.
> > > >>
> > > >> In the end Valve needs to fix the real exploits, which are the
> source
> > > >> of the issue, not disable a very useful feature.
> > > >>
> > > >> On Fri, Apr 2, 2010 at 8:22 PM, Charles Mabbott <
> [email protected]
> > >
> > > >> wrote:
> > > >> >
> > > >> > --- Scott Highland wrote:
> > > >> > Maybe you could explain why this whole list, and the company that
> > > >> > runs it should all agree to completely remove the ability to
> > > >> > incorporate modifications just because it would suit YOUR needs as
> > > >> > an anti-cheat function to thwart the .3% of TF2 players that are
> > > >> > abusing it in this fashion? That's a pretty self-centered way of
> > > >> > thinking and kind of ridiculous, it's sad so many of you don't
> seem
> > to
> > > > see it this way.
> > > >> > ---
> > > >> >
> > > >> > The only suggestion I have seen that seems appropriate is a server
> > > >> > CVAR
> > > >> that
> > > >> > forcefully unloads any non-valve released client plugins. (sv_pure
> > > >> extension
> > > >> > could be pretty good, but has a couple of issues). Which would
> allow
> > > >> > everyone a decent options. A CVAR was added to effectively disable
> > > >> > Mic
> > > >> spam,
> > > >> > remove the wait command from client scripts. Of which a very small
> > > >> portion
> > > >> > of the population actually used, however, it only takes one aimbot
> > > >> > to hop into a f
> > >
> > > --
> > >
> > > Thanks,
> > >  - Saul.
> > >
> > > _______________________________________________
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> > >
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-- 
Best regards,
AnAkIn,
-------------
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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