What's the right format for the SteamID?
64 bit for sure, but how is it encoded? Two longs (32bit) concatenated or
what?

My best guess so far is SteamID = long1 | long2 << 32.

2010/4/3 Sebastian Staudt <[email protected]>

> Ok, seems like a first hint in the right direction. Thanks.
>
>
> 2010/4/3 Tony Paloma <[email protected]>
>
> EDF 0x80 seems to also include the server's SteamID now and it looks like
>> some new flags have been added (0x10 and 0x01). 0x10 seems to contain the
>> appid again (in a long?) and I haven't seen 0x01 be anything other than
>> zeros.
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Sebastian
>> Staudt
>> Sent: Saturday, April 03, 2010 1:20 PM
>> To: [email protected]
>> Subject: [hlds] Did S2A_INFO2 packet format change?
>>
>> Hi.
>>
>> I'm the developer of the query library Steam Condenser (
>> http://koraktor.github.com/steam-condenser) and recently I got a bug
>> report
>> about weird data received from CZ servers.
>> I did some research and found out that all servers (GoldSrc and Source)
>> using the new S2A_INFO2 format (see
>> http://developer.valvesoftware.com/wiki/Server_queries#Source_servers_2)
>> and
>> returning additional data (extra data flag, EDF) have not the documented
>> format for the "extra data". This seems to have changed recently. Does
>> anyone know what the new format is?
>>
>> Best regards,
>>
>> Sebastian
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>
>
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