Murna, 

Two questions for you... 

1. What kind of of Internet connection do you have? Is this on a home
Internet or is the box located in a datacenter? 

2. Are you "ping-boosting" your server to get the 500 FPS setting you're
using in your startup line?

I agree with what has already been said in that it appears you're
experiencing a lack of network bandwidth for all the clients. I have found
that in my experience in running servers on limited bandwidth, everything
runs good up to a certain point, then it reaches a certain threshold where
everything completely breaks down after a certain number of players are on
the box. This is very typical when running servers on home Internet
connections. The outgoing bandwidth simply can't handle more than about 12 -
14 players on a 66-tick server.

Mike Vail


-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Munra
Sent: Saturday, April 17, 2010 6:12 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] 1 server lagging when full


I am running 3 gameservers on one box. 

1 tf2 idle server (26 slot)
1 24/7 island PVKII server (15 slot)
1 standard PVKII server (15 slot)

The problem I am having is when all the servers are full the last one listed
drops to ~15-20 fps and lags like hell.  I really am not sure why its only
the one server.  The other PVKII server will be fine and I don't really care
if the tf2 idle server lags.  

I don't seem to be maxing out my server,  CPU stays at about 60-75% when all
servers are full.

Box specs
Dell 1750
Windows 2003
 Dual 3 Ghz Xeons. (Single core but windows does show them as dual cores)
4 gigs of ram
100 Mbit connection.
All server run SM 1.3 and sourcebans

The command line I am using

C:\pvkii\orangebox\srcds.exe -console -game pvkii -ip xx.xx.x.xxx -ticrate
66 -maxplayers 15 +fps_max 600 +map bt_island +exec server.cfg

Server.cfg
hostname "          [Hlds list is the best]"

mp_timelimit 20
mp_timelimit_waitroundend 1

mp_roundtime 3
mp_roundlimit 0
mp_winlimit 0
sv_community_groupid "xxxxx"
sv_admin_groupid "0"
sv_community_grouptag ""
rcon_password "xxxxxxxxxxxxxx"
sv_downloadurl "xxxxxxxxxxxxxx"
sv_minupdaterate 20
sv_maxupdaterate 100
sv_maxrate 20000

// sv_region tells the Steam servers where your server is located, possible
values are:
// 0 - US East coast
// 1 - US West coast
// 2 - South America
// 3 - Europe
// 4 - Asia
// 5 - Australia
// 6 - Middle East
// 7 - Africa

sv_region -1

Any ideas?   I just find it odd that only one server lags. 


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