Yes I understand that

According to windows task manager the idle server alone uses ~2.5 Mbits a
second.

The server is in a peak10 data center.   


I use scrdsfpsbooster found on whisper's ticrate wiki page.

Idle server cfg

hostname xxcvxcvsdvsdvsdv
rcon_password "!sdfdfsdfd#$#"
sv_pure 0
mp_timelimit 0
mp_idledealmethod 0
mp_idledealmethod "9999"
mp_waitingforplayers_cancel "1"
mp_respawnwavetime 0
sv_password ""
mp_winlimit 0
sv_alltalk 1
sv_cheats 0
sv_downloadurl ""
sv_tags "idle,instaspawn"
//3rd party

log on

C:\TF2\idle\orangebox\srcds.exe -console -game tf -maxplayers 27 -ip x.x.x.x
-port 27015 -ticrate 66 +exec server.cfg +map achievement_idle_inferno_b2
+fps_max 300

The 27th never fills

I find it odd that its network traffic.  I can be in the game I and see no
lose or choke in the net graph.  It also only happens on the one server. 

I will lower fps and rate for the idle server and see if that helps any.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Charles Mabbott
Sent: Saturday, April 17, 2010 1:53 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] 1 server lagging when full

Unless my math is off this is my guess

A full 15 slots at sv_maxrate 100 will take about a 2.4mbs connection of
bandwidth. (This formula)

Bandwidth (bytes/sec) = Player Slots * sv_maxrate (bit/s) value * 8

Explanation of the formula is here
http://www.bluesnews.com/cgi-bin/finger.pl?id=182

So from my guess is your hitting the limits of your bandwidth..

Since it's an idle server, I would drop sv_maxrate on the idle server
significantly, but worst case scenario you have a total of 56 slots * 100
updates/second which is 5600 packets per second which might be overloading
the network card (some are VERY cheap and choke relatively quickly)..

Verify your bandwith with a rate checker, test it from various locations and
pick the worst one to base your number off of.


-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Munra
Sent: Saturday, April 17, 2010 9:12 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] 1 server lagging when full


I am running 3 gameservers on one box. 

1 tf2 idle server (26 slot)
1 24/7 island PVKII server (15 slot)
1 standard PVKII server (15 slot)

The problem I am having is when all the servers are full the last one listed
drops to ~15-20 fps and lags like hell.  I really am not sure why its only
the one server.  The other PVKII server will be fine and I don't really care
if the tf2 idle server lags.  

I don't seem to be maxing out my server,  CPU stays at about 60-75% when all
servers are full.

Box specs
Dell 1750
Windows 2003
 Dual 3 Ghz Xeons. (Single core but windows does show them as dual cores)
4 gigs of ram
100 Mbit connection.
All server run SM 1.3 and sourcebans

The command line I am using

C:\pvkii\orangebox\srcds.exe -console -game pvkii -ip xx.xx.x.xxx -ticrate
66 -maxplayers 15 +fps_max 600 +map bt_island +exec server.cfg

Server.cfg
hostname "          [Hlds list is the best]"

mp_timelimit 20
mp_timelimit_waitroundend 1

mp_roundtime 3
mp_roundlimit 0
mp_winlimit 0
sv_community_groupid "xxxxx"
sv_admin_groupid "0"
sv_community_grouptag ""
rcon_password "xxxxxxxxxxxxxx"
sv_downloadurl "xxxxxxxxxxxxxx"
sv_minupdaterate 20
sv_maxupdaterate 100
sv_maxrate 20000

// sv_region tells the Steam servers where your server is located, possible
values are:
// 0 - US East coast
// 1 - US West coast
// 2 - South America
// 3 - Europe
// 4 - Asia
// 5 - Australia
// 6 - Middle East
// 7 - Africa

sv_region -1

Any ideas?   I just find it odd that only one server lags. 


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