I was referring to the second update, which indeed was for TF2 client only (and steam.inf on CS:S server).
The engine update was optional for all games on the engine. On 7/7/2010 9:45 AM, Robert Whelan wrote: > I wasn't about to start arguing with Nicholas whether the was or wasn't... it > was obvious there was. > > Though for tf2 it was optional.... > > C:\SRCDS4>hldsupdatetool -command version -dir c:\srcds4 > Bootstrapper version: 41 > Versions installed in 'c:\srcds4': > Base Source Shared Materials: 8 > Base Source Shared Models: 4 > Base Source Shared Sounds: 4 > Team Fortress 2 Dedicated Server: 54 > OB Dedicated Server: 47 to 48 > Team Fortress 2 Content: 157 > Team Fortress 2 Materials: 63 > Press any key to continue . . . > > > > > ________________________________ > From: Coldorak<[email protected]> > To: Half-Life dedicated Win32 server mailing list<[email protected]> > Sent: Wed, July 7, 2010 12:22:48 AM > Subject: Re: [hlds] Counter-Strike: Source and Team Fortress 2 Update > Available > > Well it seems there is one for TF2: > > $ ./update.sh > Checking bootstrapper version ... > Updating Installation > Checking/Installing 'Team Fortress 2 Content' version 157 > > > Checking/Installing 'Team Fortress 2 Materials' version 63 > > > Checking/Installing 'Base Source Shared Materials' version 8 > > > Checking/Installing 'Base Source Shared Models' version 4 > > > Checking/Installing 'Base Source Shared Sounds' version 4 > > > Updating 'OB Linux Dedicated Server' from version 46 to version 47 > > 5.50% downloading ./orangebox/bin/datacache.so > 12.37% downloading ./orangebox/bin/dedicated.so > 48.08% downloading ./orangebox/bin/engine.so > 50.37% downloading ./orangebox/bin/libvstdlib.so > 66.45% downloading ./orangebox/bin/materialsystem.so > 67.55% downloading ./orangebox/bin/shaderapiempty.so > 69.84% downloading ./orangebox/bin/soundemittersystem.so > 78.38% downloading ./orangebox/bin/studiorender.so > 99.97% downloading ./orangebox/bin/vphysics.so > 100.00% downloading ./orangebox/hl2/resource/serverevents.res > > HLDS installation up to date > CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. > CAsyncIOManager: 126 single object sleeps, 0 multi object sleeps > CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable > sleeps > > Or maybe I forgot a previous optional one? > > Cold > > On Wed, Jul 7, 2010 at 5:23 AM, Nicholas Hastings<[email protected]>wrote: > >> There is no new TF2 server update, which is why he didn't mention it. >> >> If you read the TF2 news feed, there was a Mac Client fix for it though. >> >> On 7/6/2010 11:16 PM, DontWannaName! wrote: >>> Im confused... plus is TF2 required? >>> >>> On Tue, Jul 6, 2010 at 8:11 PM, Jason Ruymen<[email protected] >>> wrote: >>> >>>> A required update for Counter-Strike: Source is now available. The >>>> specific changes are: >>>> >>>> - Fixed incorrect stat collection by forcing all dedicated servers to >>>> update to the new version >>>> >>>> Jason >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

