sv_benchmark_force_start can be used to behave as a speedhack.

How to reproduce:
1) Create a local TF2 server.
2) Type "sv_benchmark_force_start" in console.
3) Wait ~10 seconds for a few bots to spawn.
4) Disconnect.
5) Join any online server.
6) Once you go above a certain FPS (~66 in my tests), you will run very fast, 
as if you are speedhacking.

To disable this bug after you have enabled it, you must quit and re-launch the 
TF2 client.
This effects both hldslinux and hldswin (as far as I can tell though, it's a 
client-side bug, and there is no way for the server to fix it without a TF2 
client update). 
I do not know how this works, but I assume it does something weird with the 
threading (other players will be "jerky", as if your connection is lagging).

I hope these are the correct lists to send this to? It is not a problem with 
the actual HLDS as far as I can see, but it would probably be fitting here...

Thanks for your time.

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