hmm, it seems that they both just started downloading at the same time.
There must be some delay to allow downloading to start. :P

On Tue, Aug 17, 2010 at 12:07 PM, DontWannaName! <[email protected]>wrote:

> Nice, but now we have 3 games downloading at once. My client is getting the
> steam servers are too busy to handle my request and my servers are getting
> retrying in 30 seconds.
>
>
> On Tue, Aug 17, 2010 at 12:01 PM, Jason Ruymen 
> <[email protected]>wrote:
>
>> Required updates to TF2/CSS and DODS are up now.  The specific changes
>> include:
>>
>> Source Engine Changes (CS:S, DoD:S, TF2)
>> - The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now
>> saved in the user's config file.
>> - Fixed clients being able to connect to servers with spoofed SteamIDs.
>> - Fixed a bug where some video configurations could get reset by
>> restarting the engine.
>> - Fixed materials compiled into a map not being loaded correctly if
>> they're in the root materials folder.
>> - Fixed a case of uneven performance on multicore machines.
>> - Fixed point contents not respecting detail brushes. This fixes a bullet
>> penetration bug in some community maps.
>> - Fixed clients being able to spam servers using the
>> ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
>> - Audio fixes:
>>   - Reduced overlap in the sound timing code.
>>   - Fixed a case where audio could skip.
>>   - Fixed voice communication getting corrupted while playing on a Mac.
>> - sv_pure 2 now protects the game_sounds files in the scripts directory.
>>
>> Counter-Strike Source
>> - Fixed prediction errors that were causing greater weapon inaccuracy
>> (bullet spread) on client than server.
>> - Made the bomb the primary target of a +USE command.  This fixes a
>> problem with objects placed around the bombsite interrupting defuse
>> attempts.
>> - Fixed the 'skating' behavior that could occur when a bomb planting
>> attempt was aborted.  Also fixes the resulting out of sync hit boxes.
>> - Fixed bug in which a player who crouched rapidly and repeatedly was seen
>> as stationery by other players.
>> - Fixed problem in which the sound of a reload that was occurring when a
>> player was killed persisted into spectator mode, making it sound like a
>> reload was taking place near the spectated player.
>> - Gave chat interface priority over scoreboard to reduce conflict between
>> the two.
>> - Increased size of HUD icons.
>> - Fixed bug with env_hudhint that caused problems when its value was
>> greater than 255 characters.
>> - Made the message of the day screen dismissible by hitting ENTER.
>> - Fixed servers not being able to set sv_hudhint_sound.
>> - Gun sounds now match up with the framerate dependent sound timing, and
>> fixed the framerate dependent jittering bugs.
>> - Stats:
>>   - Fixed an issue that could cause loss of player stats if network
>> connectivity was lost briefly, just after launching the game.
>>   - Fixed an issue that caused the favorite weapon to display incorrectly
>> on the stats summary page when a player achieves the most kills with a knife
>> or grenade.
>>   - Made newly-earned achievements and stats immediately update in the
>> achievements and stats panels instead of showing stale data.
>>   - Improved the font on the achievement toast.
>> - Community Requests:
>>   - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1
>> autotags the server with "bunnyhop" )
>>   - De_dust and De_dust2 updated.
>>      - Fixed several exploits.
>>      - Fixed collisions on crenellation and domes.
>>      - Fixed minor visual glitches.
>>      - Adjusted HDR settings.
>>      - Removed dust clouds.
>>   - Added console variable cl_hudhint_sound.
>>
>> Team Fortress 2
>> - Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients
>> from running usercmds too far in the future.
>> - Added missing Mac intro movie for cp_coldfront.
>> - Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're
>> not hard coded to 'e' and '-'.
>> - Fixed servers trying to validate backpack positions in inventories.
>> - Fixed clients validating inventories other than their own.
>> - Fixed item selection HUD elements showing un-acknowledged items, which
>> resulted in items in invalid backpack positions.
>> - Fixed players not always getting "recent damager" credit for player
>> suicides.
>> - Fixed the weapon selection menu not displaying properly when using
>> hud_fastswitch and lastinv at the same time.
>> - Updated Engineer startup music.
>> - Updated localization files.
>> - Updated Pl_ThunderMountain
>>   - Clipped off sticky outcrops for smoother movement
>>   - Clipped various exploit ledges
>>   - Increased environment ambient exterior light level
>>   - Stage 1
>>      - Fixed hole in respawn room brushes in RED spawn
>>      - Shifted respawn times to favor BLU by two seconds
>>   - Stage 3
>>      - Clipped rocks off by BLU's spawn exit that leads to building B
>> (allowed Snipers to snipe the entire area)
>>      - Removed embedded displacement (building B interior roof)
>>      - Removed rogue clip brush from building A balcony
>> - Updated Plr_Hightower
>>   - Fixed players building in the RED spawn room.
>>   - Fixed players building on the back window decks of the barns.
>>   - Fixed players getting on the satellite dish platform.
>>   - Fixed players building on the elevators.
>>   - Reduced the ammo packs in the barns down to small ammo packs.
>>   - Increased the hill speed modifier to 1.2 (up from .95)
>>   - Fixed explosion particle effects playing in the skybox.
>>   - Mine cart "window" collision fixed.
>>   - Upped Scout-loop health to large.
>> - Updated Pl_Upward
>>   - Fixed respawnroom entities not reaching the floor of split-level
>> spawns
>>   - Fixed griefable fence facing BLU spawn near RED base
>>   - Added BLU high flanking route at RED base
>>   - Added health & ammo along BLU flanking route at RED base
>>   - Sealed BLU base left exit with block bullets brushes
>>   - Extended clip between C and BLU spawn to prevent sticky jump spawn
>> camping
>>   - Fixed non-clipped non-solid railing in RED base
>>   - Fixed kill brush in middle spawn not extending to the ceiling
>>   - Put a block bullets brush on grate below middle spawn
>>   - Fixed some high micro-ledges accessible to sticky-jumpers
>> - Community Request
>>   - Added "item_pickup" game event for ammo/health packs.
>>
>>
>> Jason
>>
>>
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