Thanks for the update and thanks for the early heads up.

Appreciate timings never gonna  be perfect for everyone but this is much
better for a good portion of EU, so from us to you thanks :)

If you could just enable the server download 30mins and hour before the
client releases so we can all be ready to "throw the switch" that would
be great :)

   Regards
   Steve

----- Original Message ----- From: "Jason Ruymen" <jas...@valvesoftware.com> To: "'Half-Life dedicated Linux server mailing list'" <hlds_li...@list.valvesoftware.com>; <hlds@list.valvesoftware.com>; <hlds_annou...@list.valvesoftware.com>
Sent: Tuesday, August 17, 2010 8:01 PM
Subject: [hlds_announce] Team Fortress 2/Counter-Strike: Source and Day of 
Defeat: Source Update Released


Required updates to TF2/CSS and DODS are up now.  The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now 
saved in the user's config file.
- Fixed clients being able to connect to servers with spoofed SteamIDs.
- Fixed a bug where some video configurations could get reset by restarting the 
engine.
- Fixed materials compiled into a map not being loaded correctly if they're in 
the root materials folder.
- Fixed a case of uneven performance on multicore machines.
- Fixed point contents not respecting detail brushes. This fixes a bullet 
penetration bug in some community maps.
- Fixed clients being able to spam servers using the 
ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
- Audio fixes:
  - Reduced overlap in the sound timing code.
  - Fixed a case where audio could skip.
  - Fixed voice communication getting corrupted while playing on a Mac.
- sv_pure 2 now protects the game_sounds files in the scripts directory.

Counter-Strike Source
- Fixed prediction errors that were causing greater weapon inaccuracy (bullet 
spread) on client than server.
- Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts. - Fixed the 'skating' behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.
- Fixed bug in which a player who crouched rapidly and repeatedly was seen as 
stationery by other players.
- Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
- Gave chat interface priority over scoreboard to reduce conflict between the 
two.
- Increased size of HUD icons.
- Fixed bug with env_hudhint that caused problems when its value was greater 
than 255 characters.
- Made the message of the day screen dismissible by hitting ENTER.
- Fixed servers not being able to set sv_hudhint_sound.
- Gun sounds now match up with the framerate dependent sound timing, and fixed 
the framerate dependent jittering bugs.
- Stats:
- Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game. - Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade. - Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.
  - Improved the font on the achievement toast.
- Community Requests:
  - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server 
with "bunnyhop" )
  - De_dust and De_dust2 updated.
     - Fixed several exploits.
     - Fixed collisions on crenellation and domes.
     - Fixed minor visual glitches.
     - Adjusted HDR settings.
     - Removed dust clouds.
  - Added console variable cl_hudhint_sound.

Team Fortress 2
- Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from 
running usercmds too far in the future.
- Added missing Mac intro movie for cp_coldfront.
- Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not 
hard coded to 'e' and '-'.
- Fixed servers trying to validate backpack positions in inventories.
- Fixed clients validating inventories other than their own.
- Fixed item selection HUD elements showing un-acknowledged items, which 
resulted in items in invalid backpack positions.
- Fixed players not always getting "recent damager" credit for player suicides.
- Fixed the weapon selection menu not displaying properly when using 
hud_fastswitch and lastinv at the same time.
- Updated Engineer startup music.
- Updated localization files.
- Updated Pl_ThunderMountain
  - Clipped off sticky outcrops for smoother movement
  - Clipped various exploit ledges
  - Increased environment ambient exterior light level
  - Stage 1
     - Fixed hole in respawn room brushes in RED spawn
     - Shifted respawn times to favor BLU by two seconds
  - Stage 3
     - Clipped rocks off by BLU's spawn exit that leads to building B (allowed 
Snipers to snipe the entire area)
     - Removed embedded displacement (building B interior roof)
     - Removed rogue clip brush from building A balcony
- Updated Plr_Hightower
  - Fixed players building in the RED spawn room.
  - Fixed players building on the back window decks of the barns.
  - Fixed players getting on the satellite dish platform.
  - Fixed players building on the elevators.
  - Reduced the ammo packs in the barns down to small ammo packs.
  - Increased the hill speed modifier to 1.2 (up from .95)
  - Fixed explosion particle effects playing in the skybox.
  - Mine cart "window" collision fixed.
  - Upped Scout-loop health to large.
- Updated Pl_Upward
  - Fixed respawnroom entities not reaching the floor of split-level spawns
  - Fixed griefable fence facing BLU spawn near RED base
  - Added BLU high flanking route at RED base
  - Added health & ammo along BLU flanking route at RED base
  - Sealed BLU base left exit with block bullets brushes
  - Extended clip between C and BLU spawn to prevent sticky jump spawn camping
  - Fixed non-clipped non-solid railing in RED base
  - Fixed kill brush in middle spawn not extending to the ceiling
  - Put a block bullets brush on grate below middle spawn
  - Fixed some high micro-ledges accessible to sticky-jumpers
- Community Request
  - Added "item_pickup" game event for ammo/health packs.


Jason


_______________________________________________
hlds_announce mailing list
hlds_annou...@list.valvesoftware.com
http://list.valvesoftware.com/mailman/listinfo/hlds_announce



================================================
This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it.
In the event of misdirection, illegible or incomplete transmission please 
telephone +44 845 868 1337
or return the E.mail to postmas...@multiplay.co.uk.


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to