At the moment, on Linux atleast, the -nobreakpad option is broken.

Cheers,
Kyle.

On Tue, Aug 24, 2010 at 11:38 AM, DontWannaName! <[email protected]>wrote:

> I think once minidumps are uploaded to valve they get deleted which is why
> you don't see them. They should keep a local copy after uploading even if we
> can't fully debug them.
>
> Sent from my iPhone 4
>
> On Aug 24, 2010, at 11:27 AM, "Dominik Friedrichs" <[email protected]> wrote:
>
> > Yeah I tried this, but just had my server hang again.
> > One difference though, I couldnt find a dump in C:/dumps where it seems
> to put them now.
> > But it doesnt help with the hanging, at least for me.
> >
> > ----- Original Message ----- From: "1nsane" <[email protected]>
> > To: "Half-Life dedicated Win32 server mailing list" <
> [email protected]>
> > Sent: Sunday, August 22, 2010 04:41
> > Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2
> servers,Windows 2003
> >
> >
> >> There definitely was a bot related crash, might still be. I stopped
> running
> >> bots on some of my CSS servers because of it.
> >>
> >> I talked with a guy from HPE sometime around the CSS beta (limited one)
> in
> >> regards to bots crashing, and he said that they were aware of it. Fairly
> >> certain Valve's breakpad thingie was spamming them with minidumps
> >> referencing bot crashes.
> >>
> >> Talking of which, those of you with freezing issues. Try starting your
> >> server with -nobreakpad. This way it won't send the minidumps to valve
> after
> >> crashing (unfortunate for crash stats gathering though) but it might
> just
> >> restart without hanging.
> >>
> >> That solved my hang issues on Linux anyway. Haven't had a server hang
> since.
> >>
> >>
> >>
> >>
> >> On Sat, Aug 21, 2010 at 10:08 PM, Chris <[email protected]> wrote:
> >>
> >>> Seeing exact same error messages and lockups on my win2k tf2 servers
> >>>
> >>> On Sat, Aug 21, 2010 at 8:54 PM, Robert Whelan <[email protected]>
> >>> wrote:
> >>>
> >>> > I saw this start back on the 8/17 CSS update and reported it though
> no
> >>> > comments
> >>> > were added.
> >>> >
> >>> > I mentioned:-
> >>> >
> >>> > CSS locked up after awhile, hadn't been watching it closely to see
> what
> >>> > happened
> >>> > or how long it was up.
> >>> >
> >>> >  Win2k3 Server
> >>> >
> >>> > Console froze showing:
> >>> >
> >>> > workthreadpool.cpp (297) : Assertion Failed:
> >>> > CWorkThreadPool::StopWorkThreads:
> >>> > Some threads required forcible termination.
> >>> >
> >>> > Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some >
> threads
> >>> > required forcible termination.
> >>> >
> >>> >  ):.\workthreadpool.cpp:297
> >>> >
> >>> > Since then I've seen this happen probably a dozen times or so...
> >>> >
> >>> >
> >>> >
> >>> >
> >>> > ________________________________
> >>> > From: Andreas Grimm <[email protected]>
> >>> > To: Dominik Friedrichs <[email protected]>; Half-Life dedicated Win32 >
> server
> >>> > mailing
> >>> > list <[email protected]>
> >>> > Sent: Sat, August 21, 2010 1:25:32 PM
> >>> > Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers,
> >>> Windows
> >>> > 2003
> >>> >
> >>> > Hi,
> >>> >
> >>> > I have same issues on my Win2008 64bit system.
> >>> > Had two hangs in TF2 and two hangs in CSS today.
> >>> >
> >>> > Andreas
> >>> >
> >>> > -----Original Message-----
> >>> > From: [email protected]
> >>> > [mailto:[email protected]] On Behalf Of Dominik
> >>> > Friedrichs
> >>> > Sent: Saturday, August 21, 2010 7:47 PM
> >>> > To: Half-Life dedicated Win32 server mailing list
> >>> > Subject: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers,
> Windows
> >>> > 2003
> >>> >
> >>> > Today I've gotten three crashes of my CS:S and TF2 servers already, >
> both
> >>> > without quitting. The servers just hang, very annoying because they >
> will
> >>> > not
> >>> > quit and restart automatically via batch file, they simply stay
> offline
> >>> > until I notice the issue...
> >>> >
> >>> > CS:S (non-beta):
> >>> > Found the console in a hung state, saying something about forcible >
> thread
> >>> > termination/assertion failed, happened twice today without any
> apparent
> >>> > reason (no player disconnecting or anything)
> >>> > Dump: http://forlix.org/_res/host/css_hang.dmp
> >>> >
> >>> > TF2:
> >>> > Found the console simply in a hung state for no apparent reason - it
> > just
> >>> > hung in the middle of normal gameplay.
> >>> > I attached a debugger and saw that it was running through a pretty >
> small
> >>> > piece of code that probably had to do with waiting for another
> thread,
> >>> over
> >>> > and over again. I did a manual crash dump using DrWatson, but its
> 64bit
> >>> so
> >>> > I
> >>> > cant open it on my home PC.
> >>> > Dump: http://forlix.org/_res/host/tf2_deadlock.dmp
> >>> >
> >>> >
> >>> >
> >>> > _______________________________________________
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> >>> > please
> >>> > visit:
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> >>> >
> >>> >
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> >>> > please
> >>> > visit:
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> >>> >
> >>> >
> >>> >
> >>> >
> >>> > _______________________________________________
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> >>> > please visit:
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> >>> >
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> >>>
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