I got a unique error message while updating :P

This application has requested the Runtime to terminate it in an unusual
way.
Please contact the application's support team for more information.

On Thu, Aug 26, 2010 at 3:38 PM, Jason Ruymen <[email protected]>wrote:

> Required update for Team Fortress 2 and Counter-Strike: Source are now
> available.  The specific changes include:
>
> Source Engine ( TF2, DoD:S, CS:S )
> - Fixed a crash on startup with some video drivers.
> - Fixed a bug where the speaker config would be lost on Windows Vista / 7
> - Fixed a case where alt-tab would stop rendering models.
> - Made the 'X' that closes the achievements screen visible by default in
> 1280x720 resolution.
> - Made disconnect messages wrap so they don't get truncated.
> - Made kick / disconnect messages more legible.
>
> Counter-Strike: Source
> - Fixed a memory leak in the dedicated server.
> - Fixed a problem that could cause the crosshair to expand briefly after
> the trigger is released.
> - Made crosshair scale independently of framerate, matching the old
> behavior at 100 fps.  This does not affect actual recoil, fire rate, or
> spread - only the expansion of the crosshair.  Added cl_legacy_crosshair,
> which defaults to the new behavior.
> - Made the crosshair for the Glock and Famas scale correctly upon firing in
> burst mode.
> - Removed ability to jump to inaccessible locations using grenades
> (flashboosting).  Added sv_enableboost (defaulted to 0) for those who prefer
> to allow this behavior.
> - Fixed an issue with involving incorrect armor protection vs. grenade
> damage.  Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to
> revert to the original behavior.
> - Fixed an issue that sometimes caused the freezecam sound to be heard when
> spectating a player who dies.
> - Fixed an issue that could cause KeyHintText to generate junk characters.
> - Prevented ragdoll spasm that could occur when using the jointeam command.
> - Addressed a problem with the sniper rifles that prevented unzooming
> during auto-reload after shooting all the bullets in a clip.
> - Fixed an issue with the AWP and Scout that could cause their zooms to
> vibrate briefly after a reload.
> - Fixed map cycling so that the cycle now starts from the map selected by
> the user instead of going back to the first map.
> - Fixed mp_restartgame so that it resets MVPs as well as score and deaths.
> - Removed fun fact from achievements summary screen and associated
> playerblotter functionality.
> - Throttled warning messages for disabled achievements to no more than once
> every 60 seconds.
> - Made the silhouette that appears when you hit AUTO-SELECT on the
> Terrorist choose a class screen fit within its borders.
> - Fixed lock radar rotation option in the GUI.  Setting this option now
> works.
> - Fixed a potential crash with custom huds.
> - Fixed a bug in walk prediction.
>
> Team Fortress 2
> - Fixed a bug in the Steamworks stats reporting.
> - Fixed the new Worms gear not playing the correct sound during the
> Equalizer taunt.
> - Fixed map cycling so that the cycle now starts from the map selected by
> the user instead of going back to the first map.
> - Fixed a memory leak in the dedicated server.
>
> Jason
>
>
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