Anyone have the files for this. It's taking forever in Valve time, from the steam servers...
On Thu, Aug 26, 2010 at 6:51 PM, DontWannaName! <[email protected]>wrote: > I got a unique error message while updating :P > > This application has requested the Runtime to terminate it in an unusual > way. > Please contact the application's support team for more information. > > On Thu, Aug 26, 2010 at 3:38 PM, Jason Ruymen <[email protected] > >wrote: > > > Required update for Team Fortress 2 and Counter-Strike: Source are now > > available. The specific changes include: > > > > Source Engine ( TF2, DoD:S, CS:S ) > > - Fixed a crash on startup with some video drivers. > > - Fixed a bug where the speaker config would be lost on Windows Vista / 7 > > - Fixed a case where alt-tab would stop rendering models. > > - Made the 'X' that closes the achievements screen visible by default in > > 1280x720 resolution. > > - Made disconnect messages wrap so they don't get truncated. > > - Made kick / disconnect messages more legible. > > > > Counter-Strike: Source > > - Fixed a memory leak in the dedicated server. > > - Fixed a problem that could cause the crosshair to expand briefly after > > the trigger is released. > > - Made crosshair scale independently of framerate, matching the old > > behavior at 100 fps. This does not affect actual recoil, fire rate, or > > spread - only the expansion of the crosshair. Added cl_legacy_crosshair, > > which defaults to the new behavior. > > - Made the crosshair for the Glock and Famas scale correctly upon firing > in > > burst mode. > > - Removed ability to jump to inaccessible locations using grenades > > (flashboosting). Added sv_enableboost (defaulted to 0) for those who > prefer > > to allow this behavior. > > - Fixed an issue with involving incorrect armor protection vs. grenade > > damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers > to > > revert to the original behavior. > > - Fixed an issue that sometimes caused the freezecam sound to be heard > when > > spectating a player who dies. > > - Fixed an issue that could cause KeyHintText to generate junk > characters. > > - Prevented ragdoll spasm that could occur when using the jointeam > command. > > - Addressed a problem with the sniper rifles that prevented unzooming > > during auto-reload after shooting all the bullets in a clip. > > - Fixed an issue with the AWP and Scout that could cause their zooms to > > vibrate briefly after a reload. > > - Fixed map cycling so that the cycle now starts from the map selected by > > the user instead of going back to the first map. > > - Fixed mp_restartgame so that it resets MVPs as well as score and > deaths. > > - Removed fun fact from achievements summary screen and associated > > playerblotter functionality. > > - Throttled warning messages for disabled achievements to no more than > once > > every 60 seconds. > > - Made the silhouette that appears when you hit AUTO-SELECT on the > > Terrorist choose a class screen fit within its borders. > > - Fixed lock radar rotation option in the GUI. Setting this option now > > works. > > - Fixed a potential crash with custom huds. > > - Fixed a bug in walk prediction. > > > > Team Fortress 2 > > - Fixed a bug in the Steamworks stats reporting. > > - Fixed the new Worms gear not playing the correct sound during the > > Equalizer taunt. > > - Fixed map cycling so that the cycle now starts from the map selected by > > the user instead of going back to the first map. > > - Fixed a memory leak in the dedicated server. > > > > Jason > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

