Anyone have the files for this. It's taking forever in Valve time, from the
steam servers...

On Thu, Aug 26, 2010 at 6:51 PM, DontWannaName! <[email protected]>wrote:

> I got a unique error message while updating :P
>
> This application has requested the Runtime to terminate it in an unusual
> way.
> Please contact the application's support team for more information.
>
> On Thu, Aug 26, 2010 at 3:38 PM, Jason Ruymen <[email protected]
> >wrote:
>
> > Required update for Team Fortress 2 and Counter-Strike: Source are now
> > available.  The specific changes include:
> >
> > Source Engine ( TF2, DoD:S, CS:S )
> > - Fixed a crash on startup with some video drivers.
> > - Fixed a bug where the speaker config would be lost on Windows Vista / 7
> > - Fixed a case where alt-tab would stop rendering models.
> > - Made the 'X' that closes the achievements screen visible by default in
> > 1280x720 resolution.
> > - Made disconnect messages wrap so they don't get truncated.
> > - Made kick / disconnect messages more legible.
> >
> > Counter-Strike: Source
> > - Fixed a memory leak in the dedicated server.
> > - Fixed a problem that could cause the crosshair to expand briefly after
> > the trigger is released.
> > - Made crosshair scale independently of framerate, matching the old
> > behavior at 100 fps.  This does not affect actual recoil, fire rate, or
> > spread - only the expansion of the crosshair.  Added cl_legacy_crosshair,
> > which defaults to the new behavior.
> > - Made the crosshair for the Glock and Famas scale correctly upon firing
> in
> > burst mode.
> > - Removed ability to jump to inaccessible locations using grenades
> > (flashboosting).  Added sv_enableboost (defaulted to 0) for those who
> prefer
> > to allow this behavior.
> > - Fixed an issue with involving incorrect armor protection vs. grenade
> > damage.  Added sv_legacy_grenade_damage (defaulted to 0) to allow servers
> to
> > revert to the original behavior.
> > - Fixed an issue that sometimes caused the freezecam sound to be heard
> when
> > spectating a player who dies.
> > - Fixed an issue that could cause KeyHintText to generate junk
> characters.
> > - Prevented ragdoll spasm that could occur when using the jointeam
> command.
> > - Addressed a problem with the sniper rifles that prevented unzooming
> > during auto-reload after shooting all the bullets in a clip.
> > - Fixed an issue with the AWP and Scout that could cause their zooms to
> > vibrate briefly after a reload.
> > - Fixed map cycling so that the cycle now starts from the map selected by
> > the user instead of going back to the first map.
> > - Fixed mp_restartgame so that it resets MVPs as well as score and
> deaths.
> > - Removed fun fact from achievements summary screen and associated
> > playerblotter functionality.
> > - Throttled warning messages for disabled achievements to no more than
> once
> > every 60 seconds.
> > - Made the silhouette that appears when you hit AUTO-SELECT on the
> > Terrorist choose a class screen fit within its borders.
> > - Fixed lock radar rotation option in the GUI.  Setting this option now
> > works.
> > - Fixed a potential crash with custom huds.
> > - Fixed a bug in walk prediction.
> >
> > Team Fortress 2
> > - Fixed a bug in the Steamworks stats reporting.
> > - Fixed the new Worms gear not playing the correct sound during the
> > Equalizer taunt.
> > - Fixed map cycling so that the cycle now starts from the map selected by
> > the user instead of going back to the first map.
> > - Fixed a memory leak in the dedicated server.
> >
> > Jason
> >
> >
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> >
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