My DOD:S Server has been crashing twice per day too. Never did before the past couple Valve updates. Thought I'd throw that in there. Oddly enough, it only crashes when it's empty.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Kyle Sanderson Sent: Tuesday, September 14, 2010 6:56 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 Server Crashing It doesn't appear to be related to the client plugins, my buddies TF2 servers are all crashing randomly. However, CS:S seems pretty stable and we received the same update that TF2 did. My server has gone through 330 map changes, and has been up for almost six days now. # 11735 "Kyle" -> stats CPU In Out Uptime Users FPS Players 99.90 194521.95 527971.75 8608 329 25.64 55 This is on Linux mind you, it's far from a Vanilla server. Kyle. On Tue, Sep 14, 2010 at 6:14 PM, Keeper <[email protected]> wrote: > Maybe somebody from VALVe is monitoring and can take a look at the VAC > system? Even though it's a client test, maybe something to do with > the client side plugin testing? > > On Tue, Sep 14, 2010 at 9:06 PM, Kevin b er <[email protected]> wrote: > >> Ignoring petty arguments about which mods are better... >> >> Starting with last night with the mass crash, there's been a marked >> increase in lock up crashes for us. >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

