Valve should either buy Tony's tf2items.com site and integrate it into the
game or include a trading post to flag items to be traded for one or more
items.

On Sat, Oct 9, 2010 at 10:18 AM, [MP] Oh Noes! <
[email protected]> wrote:

> Get yourself an AFK manager plugin that moves them to spec. That being
> said,
> I think you should be able to trade through the steam browser, outside the
> game.
>
> - Oh Noes!
> MAX POWER Gaming Community
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of clad iron
> Sent: Saturday, October 09, 2010 2:42 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> wow i thought i was the only 1 that noticed the increase of ppl standing
> around.
> I think trading should be limited to off server trading.
>
> Watching ppl spamming chat and the mic about wanting to trade gets old.
>
> Actually allowing them to stand around trading makes as much since as the
> SG's not have ANY limit on range when firing manually.
>
>
>
> On Sat, Oct 9, 2010 at 2:12 AM, Ronny Schedel <[email protected]>
> wrote:
>
> > It would be nice to have a server side CVar, which prevents trading,
> > crafting and buying on the server. This would stop the cases where one
> team
> > is idling the whole game.
> >
> >
> >
> >  A required update for Team Fortress 2 is now available.  The specific
> >> changes include:
> >>
> >> - Fixed an exploit that allowed people to bypass the Gloves of Rushing
> >> Urgently's damage taking penalty.
> >> - Made the following items nameable: Mildly Disturbing Halloween Mask,
> >> Ghastly Gibus, Soldier's Medal, Honest Halo, Golden Wrench, Mann Co.
> Cap,
> >> Polycount Pin.
> >> - Fixed a case where some clients where timing out while accessing the
> >> store.
> >>
> >> Jason
> >>
> >>
> >> _______________________________________________
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> >> please visit:
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> >>
> >>
> >
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> >
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