There is no single attacking IP, as stated earlier the IP is constantly
spoofed (or is a botnet). I've got a filter rule in place which prevents it,
however.

On Mon, Oct 25, 2010 at 8:03 PM, msleeper <[email protected]>wrote:

> Or do something that will actually help and just iptables/firewall the
> attacking IP.
>
>
>
> On Sun, 2010-10-24 at 17:02 -0500, Don P wrote:
> > Grab the ip flooding yours and complain to that persons ISP, send them
> the
> > log, drop a hint that that persons activity is against their TOS
> >
> > On Sun, Oct 24, 2010 at 3:44 PM, Kyle Sanderson <[email protected]>
> wrote:
> >
> > > Those cvars don't do a darn thing against this flood Ronny.
> > >
> > > The only addon that I've seen to help prevent this attack was
> > > ServerSecure2. However, since it doesn't answer a2s_info queries right
> > > away, things such as HLSW will cease to function. Your server will
> > > also look very unattractive to players as your ping in the server
> > > browser will be inflated.
> > > Kyle.
> > >
> > > On Sun, Oct 24, 2010 at 2:02 AM, Ronny Schedel <[email protected]>
> > > wrote:
> > > > sv_max_queries_sec
> > > > sv_max_queries_sec_global
> > > > sv_max_queries_window
> > > >
> > > > are your friends. If the default settings kill your server, lower the
> > > values
> > > > until you get decent hardware.
> > > >
> > > >
> > > >> Malicious users can continuously spam the TSource Engine Query USP
> > > packet
> > > >> to
> > > >> any given server, causing the server to crash under the pressure.
> > > >>
> > > >> I've been subject to this spam and I believe Valve should do
> something
> > > in
> > > >> order to prevent this packet from being spammed. If I block the
> packet
> > > >> then
> > > >> legitimate users cannot see my game, if I let it go, my game is
> > > >> unplayable.
> > > >> _______________________________________________
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> > > >>
> > > >
> > > >
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> > >
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>
>
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