Sorry if you just wanted Valve to look at these. However, from what
the mdmp is saying (and if I'm understanding it correctly) is the
engine jumped to a null location. Since there are absolutely no null
checks before a jump occurs (sorry if I'm using incorrect terminology,
as well), the server will crash. This is what happened in
CSS_crash_srcds.exe_20110104132753_1.dmp,
TF2_crash_srcds.exe_20110101130045_1.dmp, and
TF2_crash_srcds.exe_20110102154253_1.dmp (only ones I've looked at).
Again, this is only valid if I'm understanding the dump correctly,
it's trying to jump to 0x0000000.

I filed a bug on AM a while ago, foolishly thinking it was an issue
with SDKTools. To keep this brief, it wasn't.

For reference, here's the bug that I filed:
https://bugs.alliedmods.net/show_bug.cgi?id=4767

There's a SourcePawn test case there that will crash SRCDS (CS:S) near
flawlessly every time.

I hope this helps, crashes absolutely suck. I can reproduce at least
one server freeze on Linux (101% CPU is just delightful), if anyone
wants to seriously look into this. I also hope I wasn't incorrect, and
sent this potentially misinformation filled mail out.
Kyle.


On Tue, Jan 4, 2011 at 8:15 AM, Dominik Friedrichs <[email protected]> wrote:
> Hey Valve!
>
> How about fixing these engine.dll crashes that happen almost daily on my
> servers:
>
> http://forlix.org/_res/host/dumps/
>
> Sadly there is another crash with CSS that hangs the server and doesnt
> generate a dump, but fixing the above would still be great.
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to