I never bothered, and my L4D server and HL1MP:S servers worked fine....
On 1/27/2011 3:11 PM, Cc2iscooL wrote:
Srcds has a client port as well that needs to be forwarded.
On Jan 27, 2011 5:08 PM, "Ook" <[email protected]
<mailto:[email protected]>> wrote:
> PS it works the same for SRCDS, note that my examples are for HLDS.
>
> On 1/27/2011 3:04 PM, Ook wrote:
>> The only port I forward is 27015, and my server is on the steam list
>> just fine. I run three servers on the same box, and you simply use the
>> -port 27015 on the command line. Or -port 27016, etc. BTW, you should
>> open 27015, not 27500, as that is the default port hlds uses.
>>
>> example, I start my op4 servers like this
>>
>> D:\HLserver\GearBoxPrivateBeach\hlds.exe -game gearbox -console
>>
>> d:\HLserver\GearBoxAllMaps\hlds.exe -game gearbox -console -port 27016
>>
>> The first one defaults to port 27015, so I don't need a -port on the
>> command line.
>>
>> There are other ports, but I don't bother to open them - just the one
>> port works good enough.
>>
>>
>> On 1/27/2011 2:55 PM, klr 8210 wrote:
>>> Hi
>>>
>>> I put up my SRCDS server behind my firewall. The server is on port
>>> 27500. I opened up TCP/UDP 27500 in the firewall. People are able to
>>> connect to my server, but only via the console.. connect ip:port. If
>>> they add it to their favorites it seems STEAM can't connect to the
>>> server. Do I need to open anything extra in my firewall?
>>>
>>> If there are additional ports that needs to be opened, can I
>>> customize those ports to each server? Say I have two physical
>>> machines each running one game server, but only one public IP.. So I
>>> NAT the ext ip:27500 to int.ip 1:27500 and ext ip:27600 to int.
>>> ip2:27600.. Can I put a param in my startup line to dictate these
>>> ports to each game server, so my NAT would work (as I obviously can't
>>> nat one ext ip:port to two int ip:ports)..
>>>
>>> Thanks
>>> klr
>>>
>>>
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>>
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