Looks like valve will take a look at it.

To be honest, it's not hard to fix since they can just make their own ent_fire command if they wanted too. I have my own command that replicates ent_fire and adds a lot more arguments and it wasn't so hard.

- Spencer.

On 3/1/2011 2:36 PM, eternal....@gmail.com wrote:
Event scripts is far from trash.
Anything that gives us the opportunity to expand and utilize our servers as we see fit is a plus and anyone who has trouble with event scripts probably isn't doing it right. ;)



-----Original Message----- From: msleeper
Sent: Tuesday, March 01, 2011 3:13 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Seconding this. EventScript is garbage to begin with, anything to make
terrible addons stop working is a positive change in my book.


On Mon, 2011-02-28 at 21:47 -0500, Spencer 'Voogru' MacDonald wrote:
Valve trashed EventScripts?

THANK YOU!

- Spencer.

On 2/28/2011 7:56 PM, HooTs Administrator wrote:
> I'm just unhappy they trashed eventscripts to put a bandaid on an > exploit that needs a hard fix. Get a real API valve. It's about time > seriously.
>
> On Feb 28, 2011, at 7:52 PM, Dominik Friedrichs<d...@forlix.org>  wrote:
>
>> But its so much easier to just ignore any existing bugs and focus on >> what matters most: Money, Money, Money!
>>
>> On 2011/03/01 01:26, Emil Larsson wrote:
>>> Valve, while I don't mind cosmetical items or promo items, it probably >>> would be appreciated to ship it together with a few other bug-fixes at
>>> the same time.
>>
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