The main issue is that replays take up so much more space than images. If 
you've got a solution, do feel free to share it. Replays are causing a lot of 
problems so far overall though. 


On May 8, 2011, at 9:12 PM, Dominik Friedrichs <[email protected]> wrote:

> Wonder why nobody complains about spraylogos filling up (in the servers 
> "downloads" folder)...
> I have a solution in place that deletes everything older than 2 weeks, but 
> this could easily be taken care of by the server as well.
> 
> On 2011/05/09 01:50, steve grout wrote:
>> i've already highlighted the bug to valve and they are fixing it :)
>> 
>> On 09/05/2011 00:46, Jonah Hirsch wrote:
>>> That'd be nice to know. I have 4 days of replays filling up 300 megs
>>> of storage, and I'd like to know if/when they'll automatically be cleaned.
>>> -----------------------
>>> Jonah Hirsch
>>> 
>>> 
>>> 
>>> On Sun, May 8, 2011 at 3:47 PM, Tony Paloma <[email protected]
>>> <mailto:[email protected]>> wrote:
>>> 
>>>    There already are some cleanup ConVars.
>>> 
>>>    "replay_dofileserver_cleanup_on_start" = "1"
>>>    game client
>>>    - Cleanup any stale replay data (both locally and on fileserver) at
>>>    startup.
>>>    "replay_docleanup"
>>>    client
>>>    - Deletes stale session data from the fileserver.
>>>    "replay_docleanup force"
>>>    will remove all replay session data.
>>>    "replay_cleanup_time" = "1" min. 1.000000 max. 24.000000
>>>    client replicated
>>>    - The Replay system will periodically remove stale .dem files from
>>>    disk.
>>>    This variable represents the amount of time (in hours) between
>>>    each cleanup.
>>> 
>>>    I do not know how it determines which are "old."
>>> 
>>>    -----Original Message-----
>>>    From: [email protected]
>>>    <mailto:[email protected]>
>>>    [mailto:[email protected]
>>>    <mailto:[email protected]>] On Behalf Of steve grout
>>>    Sent: Saturday, May 07, 2011 4:36 AM
>>>    To: Half-Life dedicated Win32 server mailing list
>>>    Subject: Re: [hlds] TF2 Rrrrreplay movies
>>> 
>>>    you could just write something to remove the files older than xx
>>>    days on the
>>>    ftp but yeah a cvar to handle this from one location (game server)
>>>    is a nice
>>>    idea.
>>> 
>>>    On 07/05/2011 12:19, G. Hutchinson wrote:
>>>    > Excuse my grammar and thought process here if it goes astray, it
>>>    is 6
>>>    > am and I have yet to go to sleep since yesterday so please bare with
>>>    > me. I have replay movies enabled, Lord forbid, on two servers. They
>>>    > now seem to upload fine and download fine after some trial and
>>>    error.
>>>    >
>>>    > Perhaps I am missing something that someone could enlighten me
>>>    on. In
>>>    > the two server instances there is a replay folder that has has 3 sub
>>>    > dirs. these folders seem to just keep a filling up. I deleted
>>>    over 2k
>>>    > files from one folder. Granted most files where created before I got
>>>    > it working properly. Meanwhile on my off site host that I am sending
>>>    > the files to for clients to download, same issue. Deleted by
>>>    hand 2k+
>>>    > files. The offsite subdir's I created for the two server instances
>>>    > just seem to keep filling up as well.
>>>    >
>>>    > Do these files not delete themselves after some time? If not,
>>>    perhaps
>>>    > a set time cvar is needed to have the server instance ftp in and rm
>>>    > the files on occasion?
>>>    >
>>>    >
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>> 
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