Nobody is preventing you from creating a batch script to delete old replays. Sprays will also take up several hundred megabytes, it just takes a few months.

There may also be a memory leak introduced with replays - my server reached 512 MB RAM usage after less than 20 hours of runtime. Until now this was my set limit at which the process would be killed...

On 2011/05/09 03:55, Simon Sheehan wrote:

The main issue is that replays take up so much more space than images. If 
you've got a solution, do feel free to share it. Replays are causing a lot of 
problems so far overall though.


On May 8, 2011, at 9:12 PM, Dominik Friedrichs<[email protected]>  wrote:

Wonder why nobody complains about spraylogos filling up (in the servers 
"downloads" folder)...
I have a solution in place that deletes everything older than 2 weeks, but this 
could easily be taken care of by the server as well.

On 2011/05/09 01:50, steve grout wrote:
i've already highlighted the bug to valve and they are fixing it :)

On 09/05/2011 00:46, Jonah Hirsch wrote:
That'd be nice to know. I have 4 days of replays filling up 300 megs
of storage, and I'd like to know if/when they'll automatically be cleaned.
-----------------------
Jonah Hirsch



On Sun, May 8, 2011 at 3:47 PM, Tony Paloma<[email protected]
<mailto:[email protected]>>  wrote:

    There already are some cleanup ConVars.

    "replay_dofileserver_cleanup_on_start" = "1"
    game client
    - Cleanup any stale replay data (both locally and on fileserver) at
    startup.
    "replay_docleanup"
    client
    - Deletes stale session data from the fileserver.
    "replay_docleanup force"
    will remove all replay session data.
    "replay_cleanup_time" = "1" min. 1.000000 max. 24.000000
    client replicated
    - The Replay system will periodically remove stale .dem files from
    disk.
    This variable represents the amount of time (in hours) between
    each cleanup.

    I do not know how it determines which are "old."

    -----Original Message-----
    From: [email protected]
    <mailto:[email protected]>
    [mailto:[email protected]
    <mailto:[email protected]>] On Behalf Of steve grout
    Sent: Saturday, May 07, 2011 4:36 AM
    To: Half-Life dedicated Win32 server mailing list
    Subject: Re: [hlds] TF2 Rrrrreplay movies

    you could just write something to remove the files older than xx
    days on the
    ftp but yeah a cvar to handle this from one location (game server)
    is a nice
    idea.

    On 07/05/2011 12:19, G. Hutchinson wrote:
    >  Excuse my grammar and thought process here if it goes astray, it
    is 6
    >  am and I have yet to go to sleep since yesterday so please bare with
    >  me. I have replay movies enabled, Lord forbid, on two servers. They
    >  now seem to upload fine and download fine after some trial and
    error.
    >
    >  Perhaps I am missing something that someone could enlighten me
    on. In
    >  the two server instances there is a replay folder that has has 3 sub
    >  dirs. these folders seem to just keep a filling up. I deleted
    over 2k
    >  files from one folder. Granted most files where created before I got
    >  it working properly. Meanwhile on my off site host that I am sending
    >  the files to for clients to download, same issue. Deleted by
    hand 2k+
    >  files. The offsite subdir's I created for the two server instances
    >  just seem to keep filling up as well.
    >
    >  Do these files not delete themselves after some time? If not,
    perhaps
    >  a set time cvar is needed to have the server instance ftp in and rm
    >  the files on occasion?
    >
    >
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