The message is "(Quickplay) Incoming player (%d):\n", and it seems to
be a log print.

On Wed, Jun 29, 2011 at 9:06 PM, Dominik Friedrichs <[email protected]> wrote:
> I've searched the binaries for strings like "match" and "quick" but couldn't
> really find anything convincing. It may be one of those:
>
> "Found a matching game"
> "Received a join request"
> "Join request approved"
>
> You could log the console output to a file in case this message is only
> printed to the console with this command:
>
> con_logfile logs/console.log
> (and maybe use sv_logflush 1)
>
> Then once some clients joined, check out if there is any message around the
> time they connected. Let me know if you find anything...
>
> On 2011/06/29 21:16, Andreas Grimm wrote:
>>
>> Hello,
>>
>> the update log said:
>>  "Added a server console message when a player is sent to the server via
>> the matchmaking system"
>>
>> 1. Will that message send into the file log and the UDP log, too?
>>
>> 2. If (1. == FALSE) ... why not?
>>
>> 3. If (1. == TRUE) ... How does it look like?
>>
>> 4. Suggestion: A server event for that would be usefull, too
>>
>> Atm I have no idea if my servers are really in the quickplay pool or not.
>> cl_gameserver_list doens't give any usefull information here, because even
>> servers with a disabled quickplay have the same good status as the vanillas
>> where it's enabled.
>>
>> Any info would be great :)
>>
>>
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>
>
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