Doh! Should have ticked "ignore case" when searching.

On 2011/06/29 22:12, Asher Baker wrote:
The message is "(Quickplay) Incoming player (%d):\n", and it seems to
be a log print.

On Wed, Jun 29, 2011 at 9:06 PM, Dominik Friedrichs<[email protected]>  wrote:
I've searched the binaries for strings like "match" and "quick" but couldn't
really find anything convincing. It may be one of those:

"Found a matching game"
"Received a join request"
"Join request approved"

You could log the console output to a file in case this message is only
printed to the console with this command:

con_logfile logs/console.log
(and maybe use sv_logflush 1)

Then once some clients joined, check out if there is any message around the
time they connected. Let me know if you find anything...

On 2011/06/29 21:16, Andreas Grimm wrote:

Hello,

the update log said:
  "Added a server console message when a player is sent to the server via
the matchmaking system"

1. Will that message send into the file log and the UDP log, too?

2. If (1. == FALSE) ... why not?

3. If (1. == TRUE) ... How does it look like?

4. Suggestion: A server event for that would be usefull, too

Atm I have no idea if my servers are really in the quickplay pool or not.
cl_gameserver_list doens't give any usefull information here, because even
servers with a disabled quickplay have the same good status as the vanillas
where it's enabled.

Any info would be great :)


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