Frankly, I agree with Dominik. Is there any good reason why these features
are just hacked in bots and not actual backend functioning? It seems a
little ridiculous to have to patch over patch over patch just to get replays
to where they almost function properly, 3 months after it's implemented.

On Mon, Jul 4, 2011 at 3:28 PM, Dominik Friedrichs <[email protected]> wrote:

> Instead of doing this whole mess, fiddling around with the player counts
> and manipulating them here and there based on some conditional statements,
> SourceTV, Replay and any other features like that shouldn't be implemented
> as a bot in the first place, but as a backend feature that does not take a
> player slot in any way. Make an interface to the engine to attach these
> features in a good way instead of coding them as bots.
>
> But fighting the symptoms is (at least at first glance) always easier than
> correcting the cause, I guess.
>
> I'm not using any of these features just for that reason, besides all the
> other annoying stuff that comes up when enabling replay - it wont work from
> the first map on (at least not when putting the "exec replay.cfg" outside of
> the starting line, into the server.cfg), it now spams the logs with loads of
> diagnostic messages on startup, the cleanup code is insufficient at best,
> and last but not least the slot issues.
>
>
> On 2011/07/04 20:54, Fletcher Dunn wrote:
>
>> Hello all.
>>
>> This email is about the inaccurate player counts showing up in the
>> server browser. There are have been three distinct problems that we know
>> about.
>>
>> --------------------------
>>
>> ZERO PLAYER COUNT
>>
>> --------------------------
>>
>> First, if your server always shows a ZERO player count, the most likely
>> cause is that your server is using some old Steam libraries. For
>> example, on Windows you may have a steam client installed that you have
>> not run in a while. The engine may be finding DLLs in that installation
>> and using them. Either delete the old DLL's, or run the steam client to
>> get them up-to-date. If you are confident that you are running with no
>> other steam DLL's on your server, and the player count is still always
>> zero, then we have a new problem.
>>
>> --------------------
>>
>> ZOMBIE SLOTS
>>
>> --------------------
>>
>> Second, we are aware of the problem with the "zombie" player slots. We
>> believe this happens when a player authenticates, and then when they
>> leave the server, their authentication record is not deleted. We had
>> hoped that the July 1st update would correct these issues, but
>> apparently it has not.
>>
>> Of course, if somebody actually knows a method for reliably reproducing
>> the problem, then please post the precise steps, and we'll jump on it
>> immediately!
>>
>> Otherwise, if you are experiencing this problem, you can help us
>> understand how to reproduce it so we can fix it. I could use some very
>> clear logs.
>>
>> * First, please make sure you are running the July 1st update. (I think
>> that update was optional.)
>>
>> * Attach logs of a server session where the problem occurred. Please
>> don't truncate or edit anything.
>>
>> * Please try to narrow down the time when the zombied slot appeared, as
>> accurately as possible.
>>
>> * Please indicate the name(s) or IPs or any other identifying
>> information for the players that caused the zombied slots, if possible.
>>
>> * Please tell us your offset from GMT so we can match up your logs with
>> our own backend logs.
>>
>> * Ideally, send the log as soon as the you notice the first zombie slot.
>>
>> * Please post all replies this thread.
>>
>> ------------------------------
>>
>> SOURCE TV AND REPLAY
>>
>> ------------------------------
>>
>> Finally, there were some minor fixes to the way bots, replay, and source
>> TV were reported in the July 1st update. Previously, in a few situations
>> the player count would be of-by-one. If you don't have any zombied
>> players, your player count **should** always be correct in the server
>> browser. Neither Source TV nor replay should count as a "player" in the
>> server browser, either in the current player count, or the max number of
>> players. (They may show up as a player in the detailed player list.) For
>> example, if you set your max players to 24, and Source bumps up the
>> player count to 25 to make room the SourceTV, your server should show as
>> having 24 max players in the server browser. If this is not the case and
>> we still have issues, please post a description of the problem to this
>> thread.
>>
>> Please help me understand the zombie player problem so I can fix it.
>>
>> Thanks,
>>
>> - Fletch
>>
>>
>>
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>
>
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