Judging from the command aborted I got from hldsupdatetool the first time and the long wait at "Updating Installation" I'm getting now, I'm going to go ahead and say old. I'm sure we'll hear about it if/when they switch to the new one.
From: [email protected] [mailto:[email protected]] On Behalf Of TRISTAN MARLER Sent: Monday, July 18, 2011 4:49 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Thanks Jason! Do you know if this update will be using the old or new changes to the downloading system? (ala http caching). Thanks, BloodyIron ----- Original Message ----- From: Jason Ruymen <[email protected]> Date: Monday, July 18, 2011 5:37 pm Subject: [hlds] Team Fortress 2 Update Released To: 'Half-Life dedicated Linux server mailing list' <[email protected]>, 'Half-Life dedicated Win32 server mailing list' <[email protected]>, "'[email protected]'" <[email protected]> > A required update for Team Fortress 2 is now available. > The specific changes include: > > - Added a music clip from Meet the Medic to the menu startup > music list. > - Fixed a case where stickybombs could sometimes damage enemies > on the other side of a wall. > - Updated duels to apply a short duel ban to the loser if they > team switched or disconnected during the duel. > - Updated The Private Eye so it can be equipped by the Medic > and Demoman. > - Updated Crafting: > - Added a new "Custom Blueprint" option to the Special blueprints > - Made these items craftable: Copper's Hard Top, Security > Shades, Tam O'Shanter, Stately Steel Toe, Nessie's Nine Iron, > Rogue's Col Roule, Prairie Heel Biters, and The Big Steel Jaw of > Summer Fun > - Removed the redundant Smelt Primary/Secondary/Melee/Misc > item blueprints. > - Updated Matchmaking: > - Added a progress bar and server count during the > matchmaking search > - Added more filtering on the master server to avoid pinging > non-matching servers > - Community Requests: > - Mod makers: > - Added inputs to the player: > - "SetCustomModelRotation": Parameter is a string that > specifies the angle rotation (Pitch, Yaw, Roll) > - "ClearCustomModelRotation". No parameter. Will return > the model rotation to following the player view yaw. > - Restarted the player's animation cycle whenever the > custom model changes. > - Movie makers: > - Added "tf_clientsideeye_lookats" convar. Set it to zero > to disable TF players automatic clientside pupil focusing on > nearby players. > > Jason > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds >
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