Thanks! Deleting the .blob file worked for me. On Mon, Jul 18, 2011 at 5:04 PM, 1nsane <1nsane...@gmail.com> wrote:
> I kept getting > > Checking bootstrapper version ... > Updating Installation > Command aborted > > In loop. Now I deleted clientregistry.blob and now it might be doing > something. > Just incase someone else is stuck on this. > > > On Mon, Jul 18, 2011 at 7:54 PM, Tony Paloma <drunkenf...@hotmail.com>wrote: > >> Judging from the command aborted I got from hldsupdatetool the first time >> and the long wait at “Updating Installation” I’m getting now, I’m going to >> go ahead and say old. I’m sure we’ll hear about it if/when they switch to >> the new one.**** >> >> ** ** >> >> *From:* hlds-boun...@list.valvesoftware.com [mailto: >> hlds-boun...@list.valvesoftware.com] *On Behalf Of *TRISTAN MARLER >> *Sent:* Monday, July 18, 2011 4:49 PM >> *To:* Half-Life dedicated Win32 server mailing list >> *Subject:* Re: [hlds] Team Fortress 2 Update Released**** >> >> ** ** >> >> Thanks Jason!**** >> >> ** ** >> >> Do you know if this update will be using the old or new changes to the >> downloading system? (ala http caching).**** >> >> ** ** >> >> Thanks,**** >> >> BloodyIron >> >> ----- Original Message ----- >> From: Jason Ruymen <jas...@valvesoftware.com> >> Date: Monday, July 18, 2011 5:37 pm >> Subject: [hlds] Team Fortress 2 Update Released >> To: 'Half-Life dedicated Linux server mailing list' < >> hlds_li...@list.valvesoftware.com>, 'Half-Life dedicated Win32 server >> mailing list' <hlds@list.valvesoftware.com>, "' >> hlds_annou...@list.valvesoftware.com'" < >> hlds_annou...@list.valvesoftware.com> >> >> > A required update for Team Fortress 2 is now available. >> > The specific changes include: >> > >> > - Added a music clip from Meet the Medic to the menu startup >> > music list. >> > - Fixed a case where stickybombs could sometimes damage enemies >> > on the other side of a wall. >> > - Updated duels to apply a short duel ban to the loser if they >> > team switched or disconnected during the duel. >> > - Updated The Private Eye so it can be equipped by the Medic >> > and Demoman. >> > - Updated Crafting: >> > - Added a new "Custom Blueprint" option to the Special blueprints >> > - Made these items craftable: Copper's Hard Top, Security >> > Shades, Tam O'Shanter, Stately Steel Toe, Nessie's Nine Iron, >> > Rogue's Col Roule, Prairie Heel Biters, and The Big Steel Jaw of >> > Summer Fun >> > - Removed the redundant Smelt Primary/Secondary/Melee/Misc >> > item blueprints. >> > - Updated Matchmaking: >> > - Added a progress bar and server count during the >> > matchmaking search >> > - Added more filtering on the master server to avoid pinging >> > non-matching servers >> > - Community Requests: >> > - Mod makers: >> > - Added inputs to the player: >> > - "SetCustomModelRotation": Parameter is a string that >> > specifies the angle rotation (Pitch, Yaw, Roll) >> > - "ClearCustomModelRotation". No parameter. Will return >> > the model rotation to following the player view yaw. >> > - Restarted the player's animation cycle whenever the >> > custom model changes. >> > - Movie makers: >> > - Added "tf_clientsideeye_lookats" convar. Set it to zero >> > to disable TF players automatic clientside pupil focusing on >> > nearby players. >> > >> > Jason >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list >> > archives, please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > **** >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > >
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