Thanks! Deleting the .blob file worked for me.

On Mon, Jul 18, 2011 at 5:04 PM, 1nsane <1nsane...@gmail.com> wrote:

> I kept getting
>
> Checking bootstrapper version ...
> Updating Installation
> Command aborted
>
> In loop. Now I deleted clientregistry.blob and now it might be doing
> something.
> Just incase someone else is stuck on this.
>
>
> On Mon, Jul 18, 2011 at 7:54 PM, Tony Paloma <drunkenf...@hotmail.com>wrote:
>
>> Judging from the command aborted I got from hldsupdatetool the first time
>> and the long wait at “Updating Installation” I’m getting now, I’m going to
>> go ahead and say old. I’m sure we’ll hear about it if/when they switch to
>> the new one.****
>>
>> ** **
>>
>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *TRISTAN MARLER
>> *Sent:* Monday, July 18, 2011 4:49 PM
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] Team Fortress 2 Update Released****
>>
>> ** **
>>
>> Thanks Jason!****
>>
>> ** **
>>
>> Do you know if this update will be using the old or new changes to the
>> downloading system? (ala http caching).****
>>
>> ** **
>>
>> Thanks,****
>>
>> BloodyIron
>>
>> ----- Original Message -----
>> From: Jason Ruymen <jas...@valvesoftware.com>
>> Date: Monday, July 18, 2011 5:37 pm
>> Subject: [hlds] Team Fortress 2 Update Released
>> To: 'Half-Life dedicated Linux server mailing list' <
>> hlds_li...@list.valvesoftware.com>, 'Half-Life dedicated Win32 server
>> mailing list' <hlds@list.valvesoftware.com>, "'
>> hlds_annou...@list.valvesoftware.com'" <
>> hlds_annou...@list.valvesoftware.com>
>>
>> > A required update for Team Fortress 2 is now available.
>> > The specific changes include:
>> >
>> > - Added a music clip from Meet the Medic to the menu startup
>> > music list.
>> > - Fixed a case where stickybombs could sometimes damage enemies
>> > on the other side of a wall.
>> > - Updated duels to apply a short duel ban to the loser if they
>> > team switched or disconnected during the duel.
>> > -  Updated The Private Eye so it can be equipped by the Medic
>> > and Demoman.
>> > - Updated Crafting:
>> >    - Added a new "Custom Blueprint" option to the Special blueprints
>> >    - Made these items craftable: Copper's Hard Top, Security
>> > Shades, Tam O'Shanter, Stately Steel Toe, Nessie's Nine Iron,
>> > Rogue's Col Roule, Prairie Heel Biters, and The Big Steel Jaw of
>> > Summer Fun
>> >    - Removed the redundant Smelt Primary/Secondary/Melee/Misc
>> > item blueprints.
>> > - Updated Matchmaking:
>> >    - Added a progress bar and server count during the
>> > matchmaking search
>> >    - Added more filtering on the master server to avoid pinging
>> > non-matching servers
>> > - Community Requests:
>> >    - Mod makers:
>> >       - Added inputs to the player:
>> >         - "SetCustomModelRotation": Parameter is a string that
>> > specifies the angle rotation (Pitch, Yaw, Roll)
>> >         - "ClearCustomModelRotation". No parameter. Will return
>> > the model rotation to following the player view yaw.
>> >       - Restarted the player's animation cycle whenever the
>> > custom model changes.
>> >    - Movie makers:
>> >       - Added "tf_clientsideeye_lookats" convar. Set it to zero
>> > to disable TF players automatic clientside pupil focusing on
>> > nearby players.
>> >
>> > Jason
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list
>> > archives, please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > ****
>>
>> _______________________________________________
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>>
>>
>
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