Yes it can, but this is mainly because of the broken cleanup system (Not
sure if this is fixed now, we have it disabled because if it).
Replay would fill our webserver with gigabytes of small files (We ended up
with 10,000 at one point), and then refused to delete them. There were so
many files it crashed my FTP client and my webservers cPanel webinterface
when trying to delete them, had to delete them via SSH.
As I say though, im not sure if this has been fixed, I think it may have
been.

On 04/08/2011 22:04, "Weasel" <[email protected]> wrote:

>Re: Limit replay use to list of specific SteamID's?
>
>Actually, I'm more concerned about capacity management on the server.  I
>would only want a handful of privileged users (no, I don't charge anyone,
>or even ask for donations) to mess around with it.  I haven't played with
>it myself yet, but I've heard it can put quite a load on the server in
>various ways (bandwidth, disk space, etc.).
>
>> Message: 3
>> Date: Thu, 4 Aug 2011 12:51:54 -0700
>> From: Daron Dodd <[email protected]>
>> To: Half-Life dedicated Win32 server mailing list
>>     <[email protected]>
>> Subject: Re: [hlds] Limit replay use to list of specific SteamID's?
>> Message-ID:
>>     <cajq5ueaabxkhr3tcspsljfvfsayyrszej8j4fx9xm5zt1qs...@mail.gmail.com>
>> Content-Type: text/plain; charset="utf-8"
>> 
>> Probably so he can charge extra for donators to be able to use it on his
>> servers....
>> 
>> On Thu, Aug 4, 2011 at 12:50 PM, Stefan Giroux <[email protected]>
>>wrote:
>> 
>
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