I for one would like to say thanks for a warning about an update. So much better knowing one is coming, even if it is as vauge as 'Tomorrow' but it allows me to be on top of making sure my servers are available.
From: [email protected] [mailto:[email protected]] On Behalf Of Daron Dodd Sent: Thursday, 11 August 2011 2:40 p.m. To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 update tomorow are the sticky jumper anytime soon gonna be fixed? its not suppose to give any damage yet i get just as much damage as any other demo weapon On Wed, Aug 10, 2011 at 6:28 PM, Fletcher Dunn <[email protected]<mailto:[email protected]>> wrote: Yes, you are correct. The changes were in the steam SDK and seam client, and in engine.dll and will affect all Orange Box games. From: [email protected]<mailto:[email protected]> [mailto:[email protected]<mailto:[email protected]>] On Behalf Of Charlie Sent: Wednesday, August 10, 2011 6:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 update tomorow Won't this be more of an optional Orangebox update rather than a TF2 update? The problem is not isolated. On 8/10/2011 4:40 PM, Fletcher Dunn wrote: Expect an optional TF2 update sometime tomorrow. * We have fixed the problem with zombie players. (Or at least the zombies generated by banning.) * We also fixed a bug where spectators connected directly to the spectator port (not an HLTV relay) would count as "players". Your humble servant, Fletch _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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