They already did not too long ago, it broke a lot of stuff with custom game 
modes.


>________________________________
>From: "[email protected]" <[email protected]>
>To: Half-Life dedicated Win32 server mailing list <[email protected]>
>Sent: Thursday, 18 August 2011, 21:34
>Subject: Re: [hlds] What is Valve doing about the fake-client servers?
>
>
>That's unconstitutional (it is a metaphor). I just wouldn't want to land on 
>one of those servers from quickplay.
>Why tell server owners how to run their equipment, just set a base standard 
>everyone must abide by in order to get listed.
>
>
>On Thu, Aug 18, 2011 at 11:03 AM, Drogen Viech <[email protected]> 
>wrote:
>
>Would be awesome to see valve doing something about servers giving
>>hats/weapons to their "premium users" aswell
>>
>>2011/8/18 AnAkIn . <[email protected]>:
>>
>>> Nothing is being done it seems. The server scoring doesn't seem to solve the
>>> problem at all.
>>>
>>> 2011/8/18 Harry Strongburg <[email protected]>
>>>>
>>>> See subject. It's been going on forever, servers advertising themselves
>>>> as near full when there is no one in it. Just curious what's being done
>>>> about this plauge that is spreading. There used to be a threat of
>>>> masterserver delisting, but I haven't seen that happen to any of the
>>>> large communities doing fake-clients for over 6 months now.
>>>>
>>>> I don't know anything about how the Source engine is coded... but if I
>>>> was to assume, I would say it wouldn't be that hard to add in,
>>>> considering TF2 has a similar "point system" for matchmaking. Server
>>>> owners being made aware they are being watched with some console lines
>>>> about their masterserver status and such would also encourage fair-play.
>>>>
>>>> Please?
>>>>
>>>> _______________________________________________
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>>>
>>>
>>>
>>> --
>>> Best regards,
>>> AnAkIn,
>>> -------------
>>> ESL EU TF2 Admin
>>> http://www.esl.eu/eu/tf2
>>>
>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>>>
>>
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