it's only been 15 minutes I am sure they are looking at it.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of steve grout
Sent: Wednesday, 24 August 2011 11:05 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

we just wish that they'd confirm that it's actually been pushed 
correctly to all the content servers.. kind of getting annoyed with 
having to run a -verify_all on server when we update quickly.. it may 
not be that of course it may be that the content servers can't cope.. 
either way it needs fixing

On 24/08/2011 02:01, Team BOOM! wrote:
> The update won't run on any of our servers. The Hldsupdatetool just aborts
> and the server restarts under the same version.. sigh...
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Eric Smith
> Sent: Tuesday, August 23, 2011 5:40 PM
> To: '[email protected]'; [email protected];
> '[email protected]'
> Subject: [hlds] Mandatory TF2 update released
>
> We've released a mandatory TF2 update. The notes for the update are below.
>
> Thanks.
>
> Eric Smith
> Valve
>
> ============================================
>
> Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
> - Fixed a client crash during demo playback
> - Fixed a SourceTV crash
> - Dedicated servers can now have both SourceTV and Replay enabled at once
>     "-replay [config file]" and "+tv_enable 1" should be used to launch
the
> server
>
> Team Fortress 2
> - Added TF birthday replacement models for health kits and ammo packs
> - Added TF birthday Party Hat and Noisemaker
> - Fixed The Short Circuit attacking friendly projectiles
> - Fixed The Short Circuit being hidden when the Engineer taunts
> - Fixed an infinite crits exploit using The Diamondback
> - Fixed The Widowmaker not returning the correct amount of ammo when
> multiple targets are hit
> - Fixed supply closets regenerating players while they are taunting
> - Fixed the Select Style UI text overlapping the image of the model
> - Fixed the sunbeams hat effect
> - Updated the localization files
> - Updated the gamehaptics file:
>     - Added draw/recoil forces for The Widowmaker, The Short Circuit, The
> Diamondback, and The Machina
>     - Added crit fire force for The Widowmaker and The Diamondback
>     - Refined reload force for Flare Gun/Detonator
> - Bot changes:
>     - Fixed crash with Demoman-bots trying to detonate stickybombs that
had
> already been destroyed
>     - Added tf_bot_kill console command (syntax identical to tf_bot_kick)
>     - Bots obey melee only mode a bit better
>     - Added func_nav_avoid to allow map creators control over where bots
> "like" to go
>     - Fixed issue with Demoman bot reloading between each stickybomb he
> fired, causing him to be very slow at setting traps/destroying sentries
>     - Bots never taunt if carrying the flag now
>     - Aiming logic for Huntsman sniper bots
>     - Sniper bots prioritize enemy snipers more aggressively, as well as
> enemy engineers now
>     - Improved Demoman bot sentry gun sticky bombing
>     - Bots will no longer try to use health entities assigned to the enemy
> team
>     - Added simplistic behaviors for Chargin' Targe, and various
consumables
> (Bonk drink, sandvich, etc)
>     - Medic-bots stay a bit closer to their patient now
>     - Sniper-bots go after very nearby enemies with their melee weapon now
>     - Added func_tfbot_hint entity to allow map creators to tell sniper
bots
> good places to lurk
>     - Sniper-bots opportunistically fire on viable targets they encounter
> while on the way to their desired lurking spot
>     - Spy-bots are more aggressive about backstabbing an engineer before
> sapping his nest now
>
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