Checked through a bunch of my logs, there are a lot of failure code 6 and a
few failure code 1.

2011/9/9 Tony Paloma <[email protected]>

> Possibly? Do "find log" and check.
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Bubka3
> Sent: Thursday, September 08, 2011 9:04 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 No steam Logon errors!
>
> Hi,
>
> Thanks so much for the cvar! Is there any other cvars for log files I don't
> know about?
>
> Sincerely,
> Artie T.
> www.Bubka3.com
>
> Legal Disclaimer: This email contains private and critical security
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>
>
> On Thu, Sep 8, 2011 at 11:54 PM, Tony Paloma <[email protected]>
> wrote:
> > The log files are buffered and only written to disk when the buffer
> fills. As long as your server doesn't crash, the log files should be whole.
> If you want to disable the buffering so that even if the server crashes all
> log data is present, use:
> > sv_logflush 1
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Bubka3
> > Sent: Thursday, September 08, 2011 8:37 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] TF2 No steam Logon errors!
> >
> > Hi,
> >
> > The problem with normal server logs is they don't save sometimes. Is
> there any fix for that (in reference to /logs/ directory) ? Maybe some
> cvar's I can set?
> >
> > Sincerely,
> > Artie T.
> > www.Bubka3.com
> >
> > Legal Disclaimer: This email contains private and critical security
> information to protect a property that belongs to the recipient of this
> email. This email must be delivered to the recipient without any delay. A
> delayed or unsuccessful delivery of this email may result in loss of the
> property. Blocking this email may be unlawful. You may be held liable for
> consequential damages in connection with a property loss if you block or
> hinder delivery of this email to the recipient.
> >
> >
> >
> > On Thu, Sep 8, 2011 at 11:28 PM, Tony Paloma <[email protected]>
> wrote:
> >> It's your normal server log file. The diagnostic messages should get
> written at the same thing the client disconnected line is written.
> >>
> >> -----Original Message-----
> >> From: [email protected]
> >> [mailto:[email protected]] On Behalf Of Bubka3
> >> Sent: Thursday, September 08, 2011 8:12 PM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] TF2 No steam Logon errors!
> >>
> >> Hi,
> >>
> >> Can you point me as to where the log file is located?
> >>
> >> Sincerely,
> >> Artie T.
> >> www.Bubka3.com
> >>
> >> Legal Disclaimer: This email contains private and critical security
> information to protect a property that belongs to the recipient of this
> email. This email must be delivered to the recipient without any delay. A
> delayed or unsuccessful delivery of this email may result in loss of the
> property. Blocking this email may be unlawful. You may be held liable for
> consequential damages in connection with a property loss if you block or
> hinder delivery of this email to the recipient.
> >>
> >>
> >>
> >> On Thu, Sep 8, 2011 at 8:23 PM, Tony Paloma <[email protected]>
> wrote:
> >>> The optional update we released on Tuesday adds some diagnostic
> >>> messages to the log file when this occurs. If you send me
> >>> (privately) the relevant portion of the logs we may be able to track
> down the cause.
> >>>
> >>>
> >>>
> >>> Thanks,
> >>>
> >>> Tony
> >>>
> >>>
> >>>
> >>> From: [email protected]
> >>> [mailto:[email protected]] On Behalf Of Neil
> >>> Rajani
> >>> Sent: Thursday, September 08, 2011 2:03 PM
> >>> To: [email protected]
> >>> Subject: [hlds] TF2 No steam Logon errors!
> >>>
> >>>
> >>>
> >>> I have noticed some errors on my quick play Windows TF2 server. We
> >>> are getting an increased amount of people disconnecting of no steam
> logon.
> >>> This happens as a group within a second or two, and a server with
> >>> 20-24 people can go down to 8, 10 people very fast. I have no idea what
> is causing this.
> >>>
> >>>
> >>>
> >>> I want to know if other server admins have experienced this problem
> >>> or if its limited to TF2 only.
> >>>
> >>>
> >>>
> >>> If it is any help, this happened one second after "Round Setup End"
> >>> was triggered on cp_well, when it had just changed map. I am going
> >>> to go through some logs in the past few days and see if there are
> similar occurrings.
> >>>
> >>> _______________________________________________
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> >>>
> >>>
> >>
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> >
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-- 
Best regards,
AnAkIn,
-------------
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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