Good point.  I'm thinking of push CP where the map limit can
be indefinitely extended.

On Thu, Sep 15, 2011 at 1:51 PM, Saint K. <[email protected]> wrote:

> So you imply that in a case of, for example goldrush, where one team has
> done the full attack (6 points), the other team is up to try, reaches
> overtime at say stage 1, cap 2, it ends overtime after 5 sec and grants the
> win to the other team, even while the blu's are still pushing the
> cart(during over time)?
> ________________________________________
> From: [email protected] [
> [email protected]] On Behalf Of Mike O'Laughlen [
> [email protected]]
> Sent: 15 September 2011 19:49
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] [TF2] Overtime bug?
>
> If one team has won more rounds and time expires for map change then the
> team that won more rounds wins the map.
>
> On Thursday, September 15, 2011, Saint K. <[email protected]
> <mailto:[email protected]>> wrote:
> > There is another overtime bug where overtime kicks in, people are making
> the cap, but it finishes anyway after the 5 seconds.
> >
> > Saint k.
> > ________________________________________
> > From: [email protected]<mailto:
> [email protected]> [[email protected]
> <mailto:[email protected]>] On Behalf Of SakeFox [
> [email protected]<mailto:[email protected]>]
> > Sent: 15 September 2011 19:25
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: [hlds] [TF2] Overtime bug?
> >
> > I have noticed with gravelpit, gorge and seems like just the 3cp maps,
> > but when the blue team has point A and then goes into overtime all they
> > have to do is cap B and they will win. It doesn't seem to add time on
> > the clock and make them cap C to win the map.
> >
> > Just recently started playing TF2 again so not sure if this was known
> > issue or a setting needing to be change to fix it, but have seem it on a
> > few servers so I thought I would ask.
> >
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>
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