> An update to the Half-Life 1 dedicated server has been released. This update > applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing,
> Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match > classic. > > The update is optional but contains exploit fixes so it is highly recommended. > > This release is setting public the beta we have been running recently, the > changes that have accrued since the last public release are: > > - Added sv_logsecret support > - Added sv_filetransfermaxsize to limit the size of a file the game server > will try to send to a client > - Added halflife.wad and xeon.wad to the not allowed to download to a client > list > - Increased max heapsize of 128mbyte for the dedicated server, default to > 40mb still > - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow > local downloads > - changed motd_write to only work if the process is running an active server > and the command is from the console > - prevented several client redirection exploits when connecting to a server > - Changed "Non-sprite set to glow!\n" debug console output to be dev only > - Implemented new crash reporting system, now with Linux support. Please explain about heapsize. As I know maxheapsize is one of command line options for HLDS. What is heap? What does maxheapsize parameter limit indeed? I know about ‘memory – private working set’ that is dedicated to process exclusively and ‘memory – working set’ that includes memory shared with other processes. What does memory type maxheapsize limit exactly? And I don’t understand current max value. Was it increased from 128MB or up to 128MB? What is max heapsize limit for old version 4554? Best Wishes! Dmitriy Bobrovskiy Systems Administrator Moscow, Russia <mailto:[email protected]> [email protected] <http://isotonic.ru/> http://isotonic.ru/
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