> An update to the Half-Life 1 dedicated server has been released. This update 
> applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing,

> Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match 
> classic. 

> 

> The update is optional but contains exploit fixes so it is highly recommended.

> 

> This release is setting public the beta we have been running recently, the 
> changes that have accrued since the last public release are:

> 

> - Added sv_logsecret support

> - Added sv_filetransfermaxsize to limit the size of a file the game server 
> will try to send to a client

> - Added halflife.wad and xeon.wad to the not allowed to download to a client 
> list

> - Increased max heapsize of 128mbyte for the dedicated server, default to 
> 40mb still

> - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow 
> local downloads

> - changed motd_write to only work if the process is running an active server 
> and the command is from the console

> - prevented several client redirection exploits when connecting to a server

> - Changed "Non-sprite set to glow!\n" debug console output to be dev only

> - Implemented new crash reporting system, now with Linux support.

 

Please explain about heapsize. As I know maxheapsize is one of command line 
options for HLDS. What is heap? What does maxheapsize parameter limit indeed? I 
know about ‘memory – private working set’ that is dedicated to process 
exclusively and ‘memory – working set’ that includes memory shared with other 
processes. What does memory type maxheapsize limit exactly?

 

And I don’t understand current max value. Was it increased from 128MB or up to 
128MB? What is max heapsize limit for old version 4554?

 

 

Best Wishes!
Dmitriy Bobrovskiy
Systems Administrator
Moscow, Russia
 <mailto:[email protected]> [email protected]
 <http://isotonic.ru/> http://isotonic.ru/

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