they actually mean real gameplay make-over mods, where a different gameplay is 
achieved, ie: dodgeball, MGE, prophunt, etc. And not plugins like AMX mod, 
SM:MM with some scripts, those are negligible vs that.

you most probably have plugins that "bite" eachother, and therefore crash the 
server.
Solution? 
- either remove all plugins and start afresh with absolute minimum, adding 
every other day one of the plugins, and keep notes on it so you can find what 
change coused the crashes.
- start removing each plugin, one by one, and test...  Dont be surprised tho if 
its multiple plugins that can cause this (ie: a combination of 2-3 or even 4 
plugins that aren't happy with the company they are in)



>________________________________
>From: Dmitriy Bobrovskiy <[email protected]>
>To: 'Half-Life dedicated Win32 server mailing list' 
><[email protected]>
>Sent: Tuesday, 4 October 2011, 1:16
>Subject: Re: [hlds] Half-Life 1 Dedicated server update released
>
>
>Thank you for reply!
> 
>Yes, I’m server operator. Our servers have Metamod and AMX Mod X with a lot of 
>plugins. And they crash 1-2 times at a day. I think it might be memory 
>deficiency. What’s why I’m interested in heapsize parameter. 
> 
> 
>From:[email protected] 
>[mailto:[email protected]] On Behalf Of Alfred Reynolds
>Sent: Monday, October 03, 2011 9:35 PM
>To: 'Half-Life dedicated Win32 server mailing list'
>Subject: Re: [hlds] Half-Life 1 Dedicated server update released
> 
>Heapsize is a parameter developers and map makers worry about when making 
>mods, as a server op you don't need to worry about its details just do what 
>the author of the game you are running asks, for Valve games you don't need to 
>touch the default.
> 
>From:[email protected] 
>[mailto:[email protected]] On Behalf Of Dmitriy Bobrovskiy
>Sent: Sunday, October 02, 2011 1:30 PM
>To: [email protected]
>Subject: Re: [hlds] Half-Life 1 Dedicated server update released
> 
> 
>> An update to the Half-Life 1 dedicated server has been released. This update 
>> applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing,
>> Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death 
>> match classic. 
>> 
>> The update is optional but contains exploit fixes so it is highly 
>> recommended.
>> 
>> This release is setting public the beta we have been running recently, the 
>> changes that have accrued since the last public release are:
>> 
>> - Added sv_logsecret support
>> - Added sv_filetransfermaxsize to limit the size of a file the game server 
>> will try to send to a client
>> - Added halflife.wad and xeon.wad to the not allowed to download to a client 
>> list
>> - Increased max heapsize of 128mbyte for the dedicated server, default to 
>> 40mb still
>> - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow 
>> local downloads
>> - changed motd_write to only work if the process is running an active server 
>> and the command is from the console
>> - prevented several client redirection exploits when connecting to a server
>> - Changed "Non-sprite set to glow!\n" debug console output to be dev only
>> - Implemented new crash reporting system, now with Linux support.
> 
>Please explain about heapsize. As I know maxheapsize is one of command line 
>options for HLDS. What is heap? What does maxheapsize parameter limit indeed? 
>I know about ‘memory – private working set’ that is dedicated to process 
>exclusively and ‘memory – working set’ that includes memory shared with other 
>processes. What does memory type maxheapsize limit exactly?
> 
>And I don’t understand current max value. Was it increased from 128MB or up to 
>128MB? What is max heapsize limit for old version 4554?
> 
> 
>Best Wishes!
>Dmitriy Bobrovskiy
>Systems Administrator
>Moscow, Russia
>[email protected]
>http://isotonic.ru/
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>
>
>
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